Unpopular Opinions about Video Games

Skyward Sword is really not worth playing. There's a lot back tracking in the game with you going to a lot of places you've been before, you have to go to three major zones about three time through out the course of the game. The overworld is like Wind Waker if it were set in the sky but the problem is that there's nothing to do but go from point A to B and there's no interesting encounters and very few islands and it's ends up really barren. Another major thing is the gameplay is surprising hard for a Zelda game which might have been a good thing if it were not for the sword play that's hampered by the Wii's motion controls which you have to almost constantly recalibrate.

So I recommend not playing it and instead watching an LP of it if that your kind of thing, otherwise don't play it. The only goods thing I can say about it is that it's challenging and it also has some fun characters with the villain Ghirahim and Groose who is basically the LoZ version of Gaston.

Skyword Sword really bothers me. I read somewhere about how Nintendo will come up with a game concept before assigning a franchise to it, and Luigi's Mansion started out as a Zelda concept. I have no idea if this is true or not and I don't really care, but it got in my head and now whenever I play SS I feel like it should have been a Mario game because for some reason that's what it feels like to me. It barely seems like a Zelda game at all.

Probably not controversial but I think video games are an unproductive waste of time; although they would be far from the top of the list, I would rank things like "shitposting on forums" and "reading news article comments" above video games if I were like making a list of productive things to do with my free time.
 
@Cuddlebug, last night after reading your post I gave New Vegas a second chance. I arrived at rollercoaster land and had a bit of fun shooting up the escaped convicts. then I got a boring-sounding sidequest to find a sheriff that I probably won't do. I continued towards the destroyed town and had a somewhat interesting but short-lived expository speech from the Caesar's legion peeps. I go along the long, empty road, now completely blocked off by cliff faces on each side, to novac, where I get ambushed by viper gangsters or whatever they are twice. In Novac, I found more people I don't care about asking me to go get rid of some ghouls, so I head up to the facility, and shoot at a bunch of feral ghouls in broad daylight until I come across the glowing one cultist guy, that's where I stopped

So far, I think the aiming is improved, but so far everything feels so forced and expository. I go to one town "LOL we need a sheriff, pardner!" I go to the next "We killed all these people and I'm being creepy for no reason, hissss." next town "Somebody's poisoned the waterhole, there's a snake in my boot!" I'm just not finding a way to get engaged with what I'm looking at, the main quest is pulling me along a bunch of random places with people bitching and moaning at me, they just feel like another stepping stone on a straight path. In fallout 3, you get to megaton and that's your go-to place for everything, you can start walking in any direction and discover something new. I can't feel a connection to fallout new vegas because I'm waiting for the adventurous part to kick in, and if it's in there, It's making me do a lot of busywork to get there.

All I can say in it's defense so far is that the combat can be fun, as it is in fallout 3. Also, the new stuff about weapon mods and making bullets sounds cool, but I haven't gotten to that yet.

I'm a six year old with bad tastes and ADHD who doesn't appreciate atmosphere.
Fixed
 
I enjoyed a lot Phantom Hourglass, for many Zelda fans, the worst game of the saga and even if it's partially (or whole) thruth Linebeck and Ciela are my fav sidekicks, the Diabolical Cubus Sisters are one my fav bosses and the final battle vs Bellum was gratifying.
 
Kingdom Hearts is a great series.

Like don't get me wrong, the writing of the games is awful. They're sub-fanfic tier after the first game. But somehow, the sheer fun of the gameplay makes the story enjoyable.
 
This is an unpopular tabletop opinion, not video game, but I can't find a thread for those.

Under a spoiler because I know this opinion will get me stabbed by someone.

It's really damn hard being just about the only tabletop player that can't fucking stand Pathfinder. I don't want to debate it, but it's just like... no thank you. Everything about it just rubs me the wrong way. But it seems to be everyone else's jam so I guess I'm just stuck with my own group.
 
This is an unpopular tabletop opinion, not video game, but I can't find a thread for those.

Under a spoiler because I know this opinion will get me stabbed by someone.

It's really damn hard being just about the only tabletop player that can't fucking stand Pathfinder. I don't want to debate it, but it's just like... no thank you. Everything about it just rubs me the wrong way. But it seems to be everyone else's jam so I guess I'm just stuck with my own group.
I don't think hating Pathfinder is an unpopular opinion.

EDIT: pic related.
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Ostatnio edytowane:
I don't think hating Pathfinder is an unpopular opinion.

It isn't? Could have fooled me with as much as people go on about it.

Really, with tabletop RPGs I enjoy the ability to actually roleplay a character as opposed to simply spending all the time fighting. If I wanted to mindlessly beat things up I'd go play a video game. When I play a tabletop I want to have my very own character going on an adventure. I guess that's why Pathfinder rubs me the wrong way because it's a minmax game made by minmaxers. Sure, it gives you a ton of choices, even more than 3 or 3.5 D&D does, but most of them have absolutely no benefit. The "right" choices are obvious and the "wrong" ones are punished, so what's the point?

My ideal roleplay system is one that has the streamlined combat of 4e D&D and the roleplay opions/utility spells of 3.5e. In fact my group made a mockup sheet combining these elements and it's been very fun so far. But that's just my opinion. I don't really judge people who don't play like I do.
 
Ostatnio edytowane:
It isn't? Could have fooled me with as much as people go on about it.

Really, with tabletop RPGs I enjoy the ability to actually roleplay a character as opposed to simply spending all the time fighting. If I wanted to mindlessly beat things up I'd go play a video game. When I play a tabletop I want to have my very own character going on an adventure. I guess that's why Pathfinder rubs me the wrong way because it's a minmax game made by minmaxers. Sure, it gives you a ton of choices, even more than 3 or 3.5 D&D does, but most of them have absolutely no benefit. The "right" choices are obvious and the "wrong" ones are punished, so what's the point?

My ideal roleplay system is one that has the streamlined combat of 4e D&D and the roleplay opions/utility spells of 3.5e. In fact my group made a mockup sheet combining these elements and it's been very fun so far. But that's just my opinion. I don't really judge people who don't play like I do.
The biggest problem with D&D in general is it is basically a miniature's wargame where you only control a single character. And RPG = Combat is the norm across all of it's systems. You would have to go with a vastly different system in general like White Wolf's storyteller system in order to play a game where combat is less focused upon.

Anyway Pathfinder to me has always come off as a bit overcomplicated and balance just isn't there. Like sure you could play a fighter but why bother when you can play a Sengaiwazuchi black belt who is more powerful and can cast spells in full plate. I remember wanting to play a Thief in the game and almost everyone was recommending me obscure as fuck classes that I wasn't aware of that were vastly superior in every way.

By comparison with something like AD&D where features are much more sparse, picking say a fighter is a much bigger commitment since you can only dual class and you immediately drop your previous class entirely. The same with picking a race since races in AD&D are less cosmetic than they are in later systems. In AD&D which race you pick determines which classes you can play, what your max attributes at chargen are, and whether you can dual class or multiclass. There was also a clear attempt at balance since Mages started out only knowing 1 spell per day. But much later on cast call lightning 7 times in a turn and still take the time to heal themselves. And it was much easier to die and you had to git gud at building well balanced parties as a result.
I didn't like the last of us or bioshock infinite.
That's not that much of an unpopular opinion. There's a growing amount of discontent at how overrated both games were.
 
The biggest problem with D&D in general is it is basically a miniature's wargame where you only control a single character. And RPG = Combat is the norm across all of it's systems. You would have to go with a vastly different system in general like White Wolf's storyteller system in order to play a game where combat is less focused upon.

This is a good point. It can be done and my group has pulled it off, but it takes a creative DM that's willing to fudge a bit/interpret things differently. You're right about White Wolf being a better medium for story-based games, but sometimes you just wanna use D&D's settings, y'know? (I've been wanting to run a Vampire game for a while but I still have to teach everyone involved how to use WW's system because I'm the only one that's played one)

And yeah, that's my problem with Pathfinder in a nutshell. Billions of options, most of them worthless.
 
Bioware started their descent into mediocrity when they started doing original IPs that're thinly veiled rip offs of other things.

Except as good as oWoD is White Wolf is autistic as fuck.
Honestly oWoD being good is something of a surprise, since most of White Wolf's games are usually shit. They're really crippled by a mixture of badly done fluff and using the Storyteller system for everything they make (the only exceptions I can thin of are the Sword and Sorcery subline from the d20 craze, and when they were doing DnD 3E's Ravenloft for like... a minute). Like, shit, man- why the hell is Exalted running on a variant of the ST system? It's unwieldy and unpractical at best, and borderline unplayable at worst.

Also yeah, fuck Pathfinder. Somehow manages to fix damn near nothing about 3.xE's flaws, and makes several of them worse.
 
Honestly oWoD being good is something of a surprise, since most of White Wolf's games are usually shit.
The biggest thing Vtm gets right is it's focus on story as opposed to combat. It's also a relatively simple premise and because it's mostly set in the modern day it doesn't require a combat portion. Especially since you can build your character in the storyteller system to not even have any combat skills due to how individual weapons and abilities are all skills in that game (aside from your clan powers). It's also surprisingly easy to run compared to D&D. (By comparison with something like D&D a DM gets pressured to put in a few encounters during a session because it gets boring otherwise. Wheras in Vtm getting into combat is almost like you're playing the game incorrectly).

But I also liked it's very free and open character creation system. Namely you could basically create any kind of undead vampire you wanted and justify it in the ruleset. Like you could play a vampire lawyer if you wanted to. Or a vampire garbage man. Or a vampire who trains eagles.

The other thing I liked about Vtm was it's focus on humanity. In that while you could be an edgy vampire that murdered people all you liked, it was to your detriment since it consumed your humanity. Which made you more prone to erratic behavior and made you "frenzy" when you were low on blood. I liked how the game had a morality system and unlike D&D it wasn't rigid.

Those are mostly my reasons why it's among my favorite tabletop RPG systems (and because of Vampire the Masquerade Bloodlines but I'd need an additional page to discuss all of the genius aspects of that game. Since they took Vtm and somehow made a game that showcases almost all of the best aspects of the system.)
 
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