Unpopular Opinions about Video Games

I actually seem to be the odd one out then, it seems. I have a lot of respect for the Mario series and what it did, but I'm terrible at the 2D platformers, especially the NES ones. The momentum always felt really screwy for me and I never could quite get the hang of it. To this day it's the only video game my dad is better at than I am. Meanwhile I grew up with the Sonic games and still really enjoy the old ones and Sonic Adventure, and revisit them pretty often. Sonic 06 and Shadow the Hedgehog are still terrible.
 
I really want to like The Elder Scrolls series, but I honestly can't get into them as games. The setting and lore are fascinating- and I'm surprised we didn't get a 'GURPS The Elders Scrolls' or something- but the game play? It's so horrifically clunky and awkward, that it completely kills the games for me.
 
I think more games should be made using high res sprites, especially indie games.
The whole 8-bit look-a-like crap is getting out of hand and to me high res sprites have always looked more endearing than your run of a mill "hd" 3d game.
More Skullgirls and Dust: An Elysian Tail please.
 
I agree, I keep the radio off when I play Vegas. The music is just too country for me. And playing on PS3 I have run into that nasty lag people talk about. But I do like the Blackjack table.

If you play anything that runs on Bethesda's engines on anything but a PC you only have yourself to blame. Everyone else figured this out back when Morrowind was the big thing.
 
If you play anything that runs on Bethesda's engines on anything but a PC you only have yourself to blame. Everyone else figured this out back when Morrowind was the big thing.

Unfortunately I don't have money to get a computer, so I have to use my family's 7-8 year old computer. It can run Morrowind, but any Bethesda game after that lags bad. However, I still had tons of fun with New Vegas on the 360, even though I couldn't mod it, it is my favorite Bethesda engine game (and yes, I know that it was developed by Obsidian, but it had the same engine as Fallout 3).
 
I feel like games are not fun anymore.
Games nowadays are trying to be marketed as movies. half the recent games I've played, I have trouble getting back playing them.
That or I might just be growing up.
 
This has already been said but:
Personally, I think Fallout: new vegas is boring as fuck. I walked around and saw dick bupkis other than baby geckos charging at me like retards. Fallout 3, on the other hand, had plenty to see right from the get go.

Fallout 3 had a great sense of atmosphere, and really felt like the shattered remnants of america, New vegas seemed like such an odd place for fallout because it was just so... developed... and not destroyed.

New Vegas fans always brag about more guns and creatures and shit, but what's the point if there's nothing fun to do with them? New Vegas just looks so empty and barren, I could walk around a real desert shooting at insects with a slingshot and get the same amount of excitement.
 
This has already been said but:
Personally, I think Fallout: new vegas is boring as fuck. I walked around and saw dick bupkis other than baby geckos charging at me like retards. Fallout 3, on the other hand, had plenty to see right from the get go.

Fallout 3 had a great sense of atmosphere, and really felt like the shattered remnants of america, New vegas seemed like such an odd place for fallout because it was just so... developed... and not destroyed.

New Vegas fans always brag about more guns and creatures and shit, but what's the point if there's nothing fun to do with them? New Vegas just looks so empty and barren, I could walk around a real desert shooting at insects with a slingshot and get the same amount of excitement.

I kinda feel New Vegas's more developed setting is a natural evolution in the Fallout series. In the game, it's been over 200 (I think?) years since the bombs fell. Plus they do give a reason as to why the setting isn't as destroyed as the one in 3.
 
Dust's art style is unbelievably amateurish, so much so that it's almost laughable. The characters have big anime eyes and look like something you'd find on DeviantArt.
 
Ostatnio edytowane:
fallout 3 was better than new vegas.

it ran better, had less crippling bugs,
Fallout New Vegas is easier to get running on modern systems and it doesn't run on GFWL. Also the Steam version of Fallout 3 is automatically better than the disk based GFWL versions because it removed key checking for GFWL. So it's easier to remove.
guns felt better (I SAID IT),
In Fallout 3 the guns were more like a typical FPS in that there were only a few of them. However as a result unlike most rpgs you typically just stuck to one.

Like whenever I played a gun based character in Fallout 3 I mostly just used the hunting rifle, assault rifle and combat shotgun, and would just use those throughout the game, repairing them as I went. By comparison in New Vegas the first long range rifle you get (the Varmit rifle) is outclassed really early on once you get to Primm and find the Cowboy repeater. And that gets outclassed as well, and so on and so forth. The game is more like an RPG in that regard and it helps all the guns in the game were upgradeable. It also had additional forms of ammunition to compensate for the Damage Threshold (Which only made the enemies in the game less bullet spongey because you could immediately counter how much health they had with a more expensive armor piercing round).

However I still freely admit that the guns in both F3 and NV were pretty badly implemented, and whenever I replay the game now I typically go as a melee or energy based character.
and the companions were more interesting.
The companions in Fallout 3 have at most a couple lines of backstory. The most in depth backstory for any of them is probably Fawkes.

By comparison in New Vegas, every companion has a side quest, some have several. In the case of Arcade Ganon he has a questline that spans the whole game and provides backstory on the Enclave, and is also the only way to get power armor training without the Brotherhood of Steel.

Also in New Vegas morality wasn't a concern, your companions cared more for who you sided with during the story. Like Boone would leave instantly if you killed too many NCR troopers. This was not the case in Fallout 3 where companions just cared about whether you did good or bad things.
the story may not have been as solid but at least it felt contained and directed, whereas nv was simply all over the place.
Fallout 3's storyline was linear and much shorter. New Vegas's was much more open ended and encouraged exploration.

Specifically the game tells you right at the start that Benny is most likely at the Strip, and you can see New Vegas from Goodsprings. But the North West passage to New Vegas is full of Cazadores and deathclaws. It's still very possible to just outrun them and go to the Strip, bypassing most of the first half of the game. This is exactly how Fallout 1 and Fallout 2 were designed. In Fallout 1 it's possible to complete the whole game by just going to the Mariposa Military base, destroying the Vats and then killing the Master.

After you confront Benny then the game becomes significantly open ended and allows for several distinctively different runthroughs of the game. Like playing as an NCR requires you to do vastly different quests than playing as a Legionnaire (a good example is how when you play as an NCR/Wildcard/House you have to protect the president from being assassinated. Whereas when you play as a Legionnaire you have to assassinate him and you have like 6 different ways to do it).

This has already been said but:
Personally, I think Fallout: new vegas is boring as fuck. I walked around and saw dick bupkis other than baby geckos charging at me like retards. Fallout 3, on the other hand, had plenty to see right from the get go.
There's a town featuring an elaborately designed roller coaster, a prison, a shack surrounded by ghouls and radioactive water, and a great deal of other locations just south of Goodsprings. Going even farther there's Camp Searchlight which is one of the best locations in the entire series thus far. (and is ridiculously hard til much later in the game)

That's not counting the mass amount of extremely well designed locations in New Vegas later on in the game. Such as the extremely good writing in the different Vaults (Vault 11 and 22 especially), Caesar's camp which has one of the best ingame conversations in the entire game, the sewer segments under Westside (which are probably my favorite sewers in any game ever surprisingly), the Great Khan encampment, Black Mountain, Jacobstown, etc. There's a great deal of really unique locations in New Vegas in total and I remember all of the individual settlements much more than I did in F3.
Fallout 3 had a great sense of atmosphere, and really felt like the shattered remnants of america, New vegas seemed like such an odd place for fallout because it was just so... developed... and not destroyed.
Fallout 3 and New Vegas take place 200 years after the bombs fell. Fallout 3 has a pretty erroneous plot in that it revolves around irradiated water, when in reality radiation doesn't stay in water for that long. Fallout 3 also was very disconnected to the rest of it's series since the NCR was fully established in Fallout 2. (And in Fallout 2 they have completely rebuilt cities with paved roads, their own currency and electricity).
New Vegas fans always brag about more guns and creatures and shit, but what's the point if there's nothing fun to do with them? New Vegas just looks so empty and barren, I could walk around a real desert shooting at insects with a slingshot and get the same amount of excitement.
I've already mentioned some of the other locations in the game outside of Goodsprings. It's also not counting the DLC either. Which each feature an overarching story over the course of the entire game that can be played in any order and they each elaborate on some bit of lore that was left ambiguous and vague in the vanilla game.
 
Caesar's camp which has one of the best ingame conversations in the entire series
Fixed.

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Ostatnio edytowane:
Eh I really don't know whether this is really an unpopular opinion, but I think Twilight Princess is genuinely one of the best Legend of Zelda games. When it first came out I really loved it, mainly because I was waiting forever for the damn thing to come out after being delayed so long, but after a year I started thinking about it it was just a retread of OoT and didn't think as highly of it.

Then Skyward Sword came along and I had kind a similar reaction with, liking it in the beginning and then turning on it later, but this time I actually did not have fun playing it, unlike Twilight Princess which I enjoyed entirely of. After I was done with Skyward Sword I really started to look back more fondly on Twilight Princess and end up feeling a lot of nostalgic for Twilight Princess after re-listening to it's soundtrack and playing Hyrule Warriors. When it comes to how these two games age over time, Twilight Princess is more memorable and likeable then Skyward sword will ever probably be to me.

-Edit-
After looking at this I realize I'm might be falling into the so call "Zelda cycle", for if you don't know is explained in this chart I found.
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But I seriously don't think I will do a "I hated it then but now I love it" with Skyward, becasue I have almost absolutely no good memories for that game and I don't think I ever will. Just felt I need to point this out encase anyone would bring this up.
 
Ostatnio edytowane:
Eh I really don't know whether this is really an unpopular opinion, but I think Twilight Princess is genuinely one of the best Legend of Zelda games. When it first came out I really loved it, mainly because I was waiting forever for the damn thing to come out after being delayed so long, but after a year I started thinking about it it was just a retread of OoT and didn't think as highly of it.

Then Skyward Sword came along and I had kind a similar reaction with, liking it in the beginning and then turning on it later, but this time I actually did not have fun playing it, unlike Twilight Princess which I enjoyed entirely of. After I was done with Skyward Sword I really started to look back more fondly on Twilight Princess and end up feeling a lot of nostalgic for Twilight Princess after re-listening to it's soundtrack and playing Hyrule Warriors. When it comes to how these two games age over time, Twilight Princess is more memorable and likeable then Skyward sword will ever probably be to me.

-Edit-
After looking at this I realize I'm might be falling into the so call "Zelda cycle", for if you don't know is explained in this chart I found.
But I seriously don't think I will do a "I hated it then but now I love it" with Skyward, becasue I have absolutely no good memories for that game and I don't think I ever will. Just felt I need to point this out encase anyone would bring this up.

Agree with you on Twilight Princess. I went on a Zelda spree last year after ignoring the games for most of my life and I think that one is still my favourite. In fact it's become one of my favourite games ever.

Haven't played Skyward Sword but after all the radically mixed and mostly negative things I've heard about it, I'm not sure I want to.
 
Agree with you on Twilight Princess. I went on a Zelda spree last year after ignoring the games for most of my life and I think that one is still my favourite. In fact it's become one of my favourite games ever.

Haven't played Skyward Sword but after all the radically mixed and mostly negative things I've heard about it, I'm not sure I want to.

Skyward Sword is really not worth playing. There's a lot back tracking in the game with you going to a lot of places you've been before, you have to go to three major zones about three time through out the course of the game. The overworld is like Wind Waker if it were set in the sky but the problem is that there's nothing to do but go from point A to B and there's no interesting encounters and very few islands and it's ends up really barren. Another major thing is the gameplay is surprising hard for a Zelda game which might have been a good thing if it were not for the sword play that's hampered by the Wii's motion controls which you have to almost constantly recalibrate.

So I recommend not playing it and instead watching an LP of it if that your kind of thing. The only goods thing I can say about it is that it's challenging and it also has some fun characters with the villain Ghirahim and Groose who is basically the LoZ version of Gaston.
 
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