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What are your expectations for the EU5 release?


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I live in hell. I have been working with Claude on what I want for my mod and I have ran into a roadblock. I want to give the first person to discover the Cape of Good Hope the ability to choose whether the area becomes a colonial or trade region. I have the feeling it will take a while before it works, but I don't want to give up on it. If anyone has seen this work in the past with other mods, please let me know.
I haven't modded EU4 in a while, but I think what you'd have to do is make it a trade region, and then make a custom event fire if a European country owns enough provinces in the region to create a new subject. The problem is that while you could have a custom name and color for the colony based on who the overlord is, I don't think there's a way to give it a custom colonial flag based on who the colonizer is. Not to mention you'd also have to custom code events so that this fake colonial country gives the overlord the proper bonuses when it reaches certain sizes.

I can ask around and see if there's a way to do it more properly, but I don't think so.

Edit: Also, if you want some custom tags for post-colonial nations, I have some files still floating around from an old abandoned mod I was making, and I can dig them up if you want. Think things like a proper New England tag (making Vermont more like an Iceland style formable) or the CSA. However, it's old enough that PDX has added in a decent amount of the countries I made tags for, like Sonora or Cuba.
 
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Had my first modded vanilla HoI4 run in a while, played as France with ahistorical AI but I set the USSR to go Trotskyist and America fascist.
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I haven't modded EU4 in a while, but I think what you'd have to do is make it a trade region, and then make a custom event fire if a European country owns enough provinces in the region to create a new subject. The problem is that while you could have a custom name and color for the colony based on who the overlord is, I don't think there's a way to give it a custom colonial flag based on who the colonizer is. Not to mention you'd also have to custom code events so that this fake colonial country gives the overlord the proper bonuses when it reaches certain sizes.

I can ask around and see if there's a way to do it more properly, but I don't think so.

Edit: Also, if you want some custom tags for post-colonial nations, I have some files still floating around from an old abandoned mod I was making, and I can dig them up if you want. Think things like a proper New England tag (making Vermont more like an Iceland style formable) or the CSA. However, it's old enough that PDX has added in a decent amount of the countries I made tags for, like Sonora or Cuba.
I have it troubleshooting right now. I'm testing if having both a colonial region and a trade company in South Africa in the files will allow for a player to choose via an event. I want to get a majority of vanilla nations reused before I start working on custom nations. I have a few, and I plan on giving an update on what I have actually implemented on Thursday. I still need to find where the code for nation-specific units, like the man-of-wars are so I can do the balance part of my mod. When I feel I am in a comfortable position, I may reach out; it really depends on where I want to go with this at that moment. Thank you anyway.
 
The fact you have a genius son waiting in the wings and all ready to take over is the most historically implausible part of all that.

I've learned the hard way that the AI likes to bend the RNG to kill off genius characters. You have to breed more than one. Tanistry is my favorite succession law in the game for this reason. As long as you have the gold to bribe the voters, you're free to put your least retarded child next in line.

I wish there was a way to rename adult characters without save editing, regionalizing a name upon taking the throne seems like it should be a political consideration. I wanted to gaelicize "Euginia" but being known forever as "Eóganin Eóganacht" sounds like a crueler fate than Karl Karling.
 
Is there any reason not to always favour state capitalism or planned development in Vic2? The couple of years a state capitalist party was elected I boomed like crazy, opened like 8 factories and even got some arms production
 
Is there any reason not to always favour state capitalism or planned development in Vic2? The couple of years a state capitalist party was elected I boomed like crazy, opened like 8 factories and even got some arms production
If you don't like micro. I'm fine with doing it for a couple states but for a large country I find it to be a hassle
 
Is there any reason not to always favour state capitalism or planned development in Vic2? The couple of years a state capitalist party was elected I boomed like crazy, opened like 8 factories and even got some arms production
Depends on the mod you're playing with. Base game/old HFM State Capitalist is generally the goldilocks policy. Most modern mods however make it so that interventionism and laissez-faire provide more efficiency bonuses to your factories and bigger profits for your capitalists.
 
Depends on the mod you're playing with. Base game/old HFM State Capitalist is generally the goldilocks policy. Most modern mods however make it so that interventionism and laissez-faire provide more efficiency bonuses to your factories and bigger profits for your capitalists.
Got any mod recommendations? Logical mechanical enhancements like that.

Edit: Built quite a sizeable navy and declared war on Morocco before realising none of my ships could transport troops. Ass.

What do with 40 commerce raiders?
 
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Got any mod recommendations? Logical mechanical enhancements like that.
Depends on what you're looking for.

Vicky 2 modding back in the day used to be divided into HFM and PDM - the former focused more on historical depth (and railroading) the latter tried to expand the economic aspects and add in more flavor. HFM won out for a number of reasons and most modern Vic 2 mods are built off of it in some capacity. Starting with it would be a good vanilla+ experience.

GFM is HFM's modern successor and is more cohesive than TGC, which is its biggest competitor. If you like HFM GFM is that but more.

DoD is the most famous alt-history mod. It's closer to vanilla in terms of its design philosophy around flavor while having more flavor than vanilla. Economy isn't really changed. There's a bunch of versions of it, but the only one that's really radically different is the Fan Fork which is built off of PDM 9which the original DoD was).

Trail of Khans and Heirs of Aquitania are both solid DoD-likes. Throne of Lorraine is, imo, the premier alt-history mod right now in terms of flavor, it's basically an attempt to make an alt-history with the historical depth of HFM. Northern Struggle is similar but has less content.

There's also the Age of Enlightenment mod if you want to experience the 18th century. There are other timeline mods but it's the premier one.

VRRP is the only good mod that reworks the economy, imo, but it adds no curated flavor.

Most of these are available on ModDB (the only one that isn't is VRRP, which is hidden away on the ParadoxPlaza) but half the time the modders are so absorbed in discord faggotry they forget to update and you have to go to the mod's git to download the latest update.
 
But only for certain tags like Andalusia, Anglo-Saxon England, Frankia...
Unless I'm misremembering what AB does (and mind you, it's been a while since I've played EU4 at all, much less AB), that's not what I mean. AB gives a colony a unique flag for certain colonizers, but what I was meaning was for these tags to get a flag in the standard of the normal colonial flags dynamically based on the colonizer, with the parent's flag on one half and a color on the other, since he effectively needs to make a fake colonial country unless there's a clever trick to allow a real one to spawn in a TC region.

I live in hell. I have been working with Claude on what I want for my mod and I have ran into a roadblock. I want to give the first person to discover the Cape of Good Hope the ability to choose whether the area becomes a colonial or trade region. I have the feeling it will take a while before it works, but I don't want to give up on it. If anyone has seen this work in the past with other mods, please let me know.

Also, I've thought of another work around for creating a colony in a TC region. You could create a colonial region of 5 one pixel provinces in the middle of a wasteland somewhere, with no route to the rest of the world. Once a European tag colonizes enough provinces in the SA TC region, an event would fire, and if you want a colony, the event colonizes those 5 provinces for you. Once the month ticks over, a colonial nation would pop out. Have another event triggered to fire off after a month which then gives this colony every province the colonizer owns in the SA, region while abandoning all the provinces in the fake colonial region. You would then need a follow up cleanup event if the parent tag ever gains another province in SA.

I wouldn't recommend this, but it would work.
 
Anybody play Solar Nations II? It looks like trash to me but the kind of trash that knows its cheap trash and just aims to do its simple goal that happens to align with my rarely-served taste in space colonization being an extension of interstate Earth warfare. That was part of what I wanted, really, out of Terra Invicta but Terra Invicta was... impossible complex and slow to get into.

No idea if it has moving celestial bodies, realistic delta-v (probably not I'm guessing), what the combat works like, but I'd give an arm and a leg for something that worked basically like this meets ICBM Escalation meets Interplanetary.

If it's moddable I'd almost consider replacing its cringelord "12-year-old discovered geopolitics" worldbuilding with something more autistic. I die inside any time I see things like "Technocracy" and "Corporatocracy" in fiction settings, especially strategy games. As oppposed to things like games having Social Democrats, Christian Democrats, Reactionaries etc. as the political blocs.

Edit: Holy shit, the planets do move, and it IS... low produciton value UI. I was taking a look at the demo. It's definitely one of those things where its thrown together by a guy who was conscientious enough to look up actual demographic data to accurately render how many Kurds live in Nashville (who gives a fuck) but doesn't know enough about the modern world to have thought to include attack submarines as a major unit type (naval warfare basically revolves around them).

I'm so interested in this now. If it's moddable you could make some really unique stuff with this. I never did learn modding, but I know how to code a little in Python and C++, so the idea isn't alien to me. Once upon a time I made a map generator for a space 4X game that existed only as a fantasy project... in Excel. This was long before I knew what programming was, really, and I had literally hundreds of nested functions on vast thousands-wide and long matrices clicking away, as though basically I had manually allocated memory, to generate up based on probabilities exact characteristics of a star, of its planets, of those planets moons, etc.

I want a Space Race start date for this. Allow a long build-up from Sputnik. Allow Soviet Venus.



Here's a related question for all: how would YOU render culture and religion in a modern America setting?

Some games just do "American." Some do the whole Yankee-Dixie split and unless a game has co-primaries I always HATE this because its inherently dismissive of one or hte other, and as big on culture as I may be I can't honestly say that I think "Dixie nationalism" is an actual force anymore. I came around to that slowly and reluctantly but my personal interest in Southern culture is effectively dead, Southernness just got reabsorbed into national identity nad in a lot of ways that's for the better.

My thinking is that Red State and Blue State need actual names, but it's not a terrible premise for cultures. Going off Albion's Seed and American Nations, which I do agree with loosely, I like the premise of American national identity being a constantly renegotiated conflict of coalitions of ethnically-derived and separate conceptions of what America is. And the current iteration of this is Yankeedom-Left Coast-New Netherlands against Deep South-Greater Appalachia-Midlands. There's wrinkles in it, like that Far West in American Nations doesn't really correspond to anything real nowadays, that was always a terribly weak part of his book, but the key here is the idea that although a place like, say, Nebraska may technically have a cultural descent that is continuous from a place like Pennsylvania it aligns in consciousness more with a place like Mississippi now even if once upon a time that would have soudned ridiculous. I started advancing the idea of "Heartlander" as the name and frankly I could see modern day settings - basically those past the Civil Rights Era as the last rumbling of a Southern national conscousness - frame it as "Heartlander vs Cosmopolitan."

Similarly, these games always aggravate me with how they do religion, largely because they just aren't robust enough to accommodate that America was a confederation of DIFFERENT religions that were still all ecumenical at the federal level. But even European distinctions don't matter so much in today's world.

Like, hear me out: we know that in EU4's time Calvinist vs Lutheran vs Catholic is a totally reasonable way to cut it, you can quibble about further refinements like Anglicanism and Anabaptism and Quakerism, you can talk about more detailed systems like one I've toyed with conceptually of having theologies be the underlying religion (as things populations "have") and churches be institutions layered over that, but Calvinist vs Lutheran vs Catholic is both the minimum necessary and sufficient to represent what the Reformation was like geopolitically: Catholics, institutional elite-driven centralizing Protestantism and then radical republican Protestantism.

Victoria II? Still works, but the cracks are really starting to show. Catholic vs Protestant remains very important in America, in Kulturkampf Germany, but Calvinism vs Lutheranism starts to be... irrelevant, really, in Britihs and American life. (I'm using Lutheran here as a catch-all for it and Anglicanism.) I've felt for a while that EU4 could really use another Protestant sect called Evangelicalism that would pop up as Centers of Reformation WITHIN Protestant countries as a second wave in the later 18th Century, and it's the natural primary religion of America, representing Baptists, Methodists, all of htat kind of thing.

By the modern day? I don't think Catholic vs Protestant even really... matters that much. Yet I don't think Christian fully captures the sociological function of it all either. To me, it feels safe to continue a Catholic vs Mainline Protestant vs Evangelical motif. Then modern secularism shouldn't be Atheism or what not because that misses that religion's function in these sorts of games is social. My instinct is civilizational bins to represent the attitudes of a culture after organized religion has died. Western Humanism is the voice in Europe and her diaspora, Confucian Legacy in Asia, Post-Communism in Eastern Europe, etc.

TLDR I think any game set late enough should have Evangelicalism be broken out as a religion and American culture rendered Heartlander (Red State) - Cosmopolitan (Blue State) instead of Yankee-Dixie.
 
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Watching all the numbers ticking up and the technologys unlocking is really scratching something for me, it's a lot of fun but i fucked up by not building transport ships. By the time I realised, i couldn't get the resources any more, not from trade anyway, so I'm badly limited in terms of mobility. Gonna restart with a better idea of wtf I'm doing.

Is there any reason to pick HFM over GFM? Sounds like it's a matter of less content vs more.
 
Is there any reason to pick HFM over GFM?
I can't remember who did it or when or if it was even real, but ONE of them sometime somewhere 100% definitely had a hidden event check that CTD'd you if you had genoicide enabled. Might have just been a joke, but *FM is literal r*ddit trannycode so who even knows.
 
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