- Dołączono
- 26 Wrz 2019
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And immediate, catastrophic financial failure. Last of Us 2 was too successful, it even got a remaster and 2 seasons of a Netflix show. It's just a bad game.
Like mentioned in the Highguard thread, it's probably worth distinguishing between multiplayer failures (Concord-like) and single player failures (Dustborn clones).
A Dustborn dev could plausibly cope that its small player base actually was the exact audience they were aiming for. Art for art's sake, community over profits, etc. But a Concord dev can't pretend the same thing, they were literally banking on mass popularity, without doing the work to achieve it.
- Concord-likes are notable because their predicted lifespan is cut dramatically short by player disinterest, dooming the core of the product, no matter how good it actually is. You don't actually need to be bad to fail this way; Highguard and Marathon are widely reviewed as mid.
- Dustborn clones are notable for how bad the game is, but doesn't need an ongoing playerbase to thrive, just regular up-front sales. They're notable for that lack of interest juxtaposed against the game journo praise they get, or the devs emerging from their toxic positivity boxes to cry about toxic gamers ignoring their creations.
They're both schadenfreude events, but for different reasons, with different mechanisms.
I get that, but what I'm saying is that I sincerely doubt that amount of tax breaks and grants, regardless of how big they are, amounted to anywhere near breaking even on the $400 million Sony dumped into Concord given how little they made back from the consumer to buttress it.the last 20 years of corporate media creation has been an accounting nightmare of getting tax breaks and grants from governments and balancing those requirements against the requirements of the product. tons of games have the Made In Georgia sticker during the opening sequence for a tax break. most of these things are not that opaque though and people have been getting privy to how many of those back room deals weren't in the player's favor
Super Monday Night Combat was also out for ages by then ...although it only lasted about 8 years.IMO Battleborn failed because it released way way way too late. If you wanted to capture the console first/third person shooter market for MoBAs you had to move quick. Battleborn launching in 2016 was comically late when Smite had launched in 2014.
Despite what either side says, politics and culture war bullshit doesn't sell games. It can get attention on a title, because attention is free. But then it still needs to sell units, and that's always going to be a tiny fraction of the people you got to briefly look at it.One other thing I was wondering about these Concord/Dustborn clones, is why don't politicians openly endorse those games? If the Harris/Walz campaign either endorsed or partnered up with Concord, would that have gotten more people to play the game, and would she have gotten more votes, just to "own Orange Man"?
Concord being treated as the patient zero for this kind of thing makes sense in what a perfect storm it was, even if it absolutely wasn't patient zero. Lawbreakers, Battleborn, and the countless other flops that go back decades aren't as recent or punchy, with all the hilarious numbers like the game being up for all of eleven days and costing $400 million. There were countless WoW wannabes in the 2000s, but I can't remember any failing quite as big as Concord and its ilk. Largely because obscene budgets that belong among the GDP of small island nations just weren't a thing back then. The Matrix Online could have been considered one of these flops, but even that lasted just short of four years. The funniest thing about that game was having canonical content that's now long-since inaccessible, and even still referenced in that newer Matrix movie that came out twelve years after Online closed.Ctrl-F "Lawbreakers": 0 results
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One other thing I was wondering about these Concord/Dustborn clones, is why don't politicians openly endorse those games? If the Harris/Walz campaign either endorsed or partnered up with Concord, would that have gotten more people to play the game, and would she have gotten more votes, just to "own Orange Man"?
I'd also add on that Politicians go to games to advertise their campaign, not the other way around. No polly's interested in latching themselves on to a tiny indie game nobody's heard of; they're only charitable with other people's time and money. they go to games to advertise to the playerbase, so the playerbase has to be massive in advance (and largely of their country, of course).Despite what either side says, politics and culture war bullshit doesn't sell games. It can get attention on a title, because attention is free. But then it still needs to sell units, and that's always going to be a tiny fraction of the people you got to briefly look at it.
Also, the market is evenly split on culture war lines. So if you're trying a culture war angle at launch, you are willingly giving up half the potential market on a bet that it will be replaced, in greater numbers, by people from the other half. That's an extremely risky bet, especially to make with unpopular figures like Harris.
Adding on to AbsoluteGo's counters, I don't disagree that there's a lot of things that dance on the edge of the frame, but ultimately, issuing a straight rejection of public opinion to substitute another interpretation is just arrogance, when the whole thing is a matter of public opinion in the first place.Why accept that frame then?
Can just as easily say that Concord is a Hyenas-like; remember Hyenas?
Anthem is the Titanic to Concord's Hindenburg, I think. Anthem was a sinking ship that felt like it should be a landmark disaster, yet still lasted a long while; Concord went up in flames in an instant.It's deeply funny that we had already largely settled on the phrase "anthem-likes" and even had an entire woke meme game that failed before launch called Hyenas and yet this entire cycle was completely forgotten and immediately repeated
I think it was "patient zero" for its combination of factors that have now been emulated by the three others mentioned (Highguard, Marathon, ...I already forgot the third one againConcord being treated as the patient zero for this kind of thing makes sense in what a perfect storm it was
I also heard that it was held in pretty high regards. It's still got a cult fanbase although these days you'll get one for literally anything.The Matrix Online could have been considered one of these flops, but even that lasted just short of four years. The funniest thing about that game was having canonical content that's now long-since inaccessible, and even still referenced in that newer Matrix movie that came out twelve years after Online closed.
At least with these games it at least creates a moral justification that you as a taxpayer are entitled to their entire back catalog. Can't really do much when the non-white masses breed like rats. I guess the closest offer is that you should be legally entitled to use racial slurs.It's literally the same thing as socioeconomically disenfranchised women squeezing out a kid nobody asked for or cares about in order to qualify for government assistance.
Concord was also unusual in that it was supposed to be the launching point for a multi-media IP that was going to be Star Wars-sized, all before they had shipped a single copy of the game.Concord being treated as the patient zero for this kind of thing makes sense in what a perfect storm it was, even if it absolutely wasn't patient zero. Lawbreakers, Battleborn, and the countless other flops that go back decades aren't as recent or punchy, with all the hilarious numbers like the game being up for all of eleven days and costing $400 million. There were countless WoW wannabes in the 2000s, but I can't remember any failing quite as big as Concord and its ilk. Largely because obscene budgets that belong among the GDP of small island nations just weren't a thing back then. The Matrix Online could have been considered one of these flops, but even that lasted just short of four years. The funniest thing about that game was having canonical content that's now long-since inaccessible, and even still referenced in that newer Matrix movie that came out twelve years after Online closed.
Even better when you learn Concord was eight years in the making AND was a flagship PlayStation live service title. They had eight years to see the rise and fall of hero shooters, yet continued like nothing happened. I want to know who designed and approved those character models. Star Wars potential my ass.Concord being treated as the patient zero for this kind of thing makes sense in what a perfect storm it was, even if it absolutely wasn't patient zero. Lawbreakers, Battleborn, and the countless other flops that go back decades aren't as recent or punchy, with all the hilarious numbers like the game being up for all of eleven days and costing $400 million.
Concord was also unusual in that it was supposed to be the launching point for a multi-media IP that was going to be Star Wars-sized, all before they had shipped a single copy of the game.
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Did it? CoD went all in on the Near Future Shooter trend because of Advanced Warfare.I read through OP's criteria; you're right. Titanfall was not rejected per se, just abandoned and left to rot. If memory serves, Titanfall did better than Call of Duty: Advanced Warfare, the latest CoD out at the time.
It wasn't just this single title, they'd mapped it out as a huge crossover "transmedia" event with a shared world. They were planning on books, audio dramas, comics, and probably some type of TV series. In that way it has much in common with Concord with trying to appeal to an audience that doesn't and couldn't exist because nobody knew what the fuck it was meant to be or why they should give a shit.Speaking of games that were to be the launching points for multiple-media IPs, Unknown 9: Awakening would fit alongside the Dustborn clones group.
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The game's failure caused its studio (Reflector Entertainment) to shutdown, and its employees would be re-assigned to other Bandai Namco divisions to most likely shit up games there too.
- It is a single-player game, so it won't get shut down (unless Steam removes it from their store), and plenty of free copy codes were included with the purchases of AMD products at the time of it's release.
- The protagonist (an Indian woman) doesn't look good, and her character model doesn't look close to the person she is modeled off of (Anya Chalotra)
- The combat is clunky and doesn't feel good to play, and the game feels like it was made from 2 or 3+ generations ago.
- The gameplay is linear and on-rails, so you can't backtrack if you missed a collectable.
- It had weird system specifications, i.e. being locked to 85 FPS, and Alt-tabbing pauses the cutscene that is playing.
The Marathon games got ports to Xbox 360, and also rereleases for free on Steam, so I figure that's where most of the nostalgia comes from.As far as the OP goes, Marathon is a special case, as it exhumes the corpse of an old Mac game that was just cope for waiting on the port of Doom II, somehow banking on nostalgia of a game that no one remembers.
Borderlands took it's style from an animated short (CodeHunters according to google), even recreating the short almost shot for shot.Unpopular opinion maybe but I really like Marathon's art direction. I'd buy it if it wasn't 40 bucks when there are better cheaper games on the market.