- Dołączono
- 3 Lip 2021
That really didn’t occur until after 3D acceleration was established. Those technologies only came about because of Windows and didn’t even work on DOS. The widespread adoption of 3D acceleration is what led to the same adoption for 2D.There was plenty of use of accelerated 2D rendering hardware via APIs like DirectDraw, GDI, VESA BIOS Extensions, and a whole host of other proprietary APIs for 2D acceleration used by games. Actually most 3D games made heavy use of the 2D card even if you were using software rendering.
