Unpopular Opinions about Video Games

The basic problem is the market can only absorb so many "seasonal" play-forever games. There aren't enough gamers or enough time for every game to be a 300-hour skinner box. WoW, TF2, and LoL sucked the air out of PC gaming. I used to play a new game every other weekend or so. When Call of Duty was rising, I would play just that for about half the year, the other half the year on other games. Now? Over the last few years, the only "AAA" games I've played are Diablo IV, Deep Rock Galactic, Helldivers II, and Warhammer: Darktide. I have hundreds of hours in each of those games. In the PS2 era, a typical game got 8-20 hours. 40 hours was huge. 100 hours was virtually unheard of.
I would add to this that i think your 40 hour games have some purpose but the issue is they're considered the "norm" due to peolpe tying price with game length to justify paying for 70 to 80 dollar games now. The missing context is what the game will actually entail because most of the time about 20 to 30 hours of a game could be just busy work or navigating a large but empty feeling world. A lot of your play forever type games have systems where it's geared towards grinding and I've seen the excuse for this monotony from some peolpe being "it's fun with other people". However the thing is folks are advocating for less lenghty but well put together games than long games that are designed as virtual chores.
 
I would add to this that i think your 40 hour games have some purpose but the issue is they're considered the "norm" due to peolpe tying price with game length to justify paying for 70 to 80 dollar games now.
It's just a simple matter that leading games now offer you literal years of play time. It started with WoW. $25 for the latest expansion, which you'll play for months and months, or $50 for a game you'll be done with over the weekend? And then once you get sucked in with FOMO and the skinner box, you barely think of finding a new game at all.
 
God I miss the days of early Quake/CS multiplayer with dedicated servers. You'd join little communities. With their own mods and scripts. Every random server jumped into was a surprise.

I have to say I just can't get into modern multiplayer for many of the reasons stated. But the biggest one is that LAN parties and Couch multiplayer kinda ruined online multiplayer for me. Being in the same room is a different energy. Even with everybody on voice chat, it's still missing something that can't be replicated. We're social creatures and voice is only one of the many ways we communicate with each other and when all you've got is voice I can tell something is missing. Like Mr Plinket would say: "You didn't notice, but your brain did."
 
God I miss the days of early Quake/CS multiplayer with dedicated servers. You'd join little communities. With their own mods and scripts. Every random server jumped into was a surprise.

I have to say I just can't get into modern multiplayer for many of the reasons stated. But the biggest one is that LAN parties and Couch multiplayer kinda ruined online multiplayer for me. Being in the same room is a different energy. Even with everybody on voice chat, it's still missing something that can't be replicated. We're social creatures and voice is only one of the many ways we communicate with each other and when all you've got is voice I can tell something is missing. Like Mr Plinket would say: "You didn't notice, but your brain did."
I don't think anyone's going to disagree with you. When I was in high school, I used to go to Internet cafes with my friends to stay up all night playing Counter-Strike, Starcraft etc. Nowadays PC games don't even have LAN capability, so even if you wanted to do a LAN party, you'd probably have to play over the Internet anyway. People born after 1990-1995 will never experience playing games WHILE interacting with other players in person outside of maybe playing Smash Bros. or SF5 with one other guy sitting on a couch. Although that has been a thing for console players for a few decades now.
 
God I miss the days of early Quake/CS multiplayer with dedicated servers. You'd join little communities. With their own mods and scripts. Every random server jumped into was a surprise.

I have to say I just can't get into modern multiplayer for many of the reasons stated. But the biggest one is that LAN parties and Couch multiplayer kinda ruined online multiplayer for me. Being in the same room is a different energy. Even with everybody on voice chat, it's still missing something that can't be replicated. We're social creatures and voice is only one of the many ways we communicate with each other and when all you've got is voice I can tell something is missing. Like Mr Plinket would say: "You didn't notice, but your brain did."
Getting rid of persistent lobbies in many games sucked the fun out of them to me. Used to be, you'd play with the same people 4-5 games in a row and party up with people you clicked with. Now it's just random people silently playing along to advance to their next unlock before disbanding at the end of a single match or game.
 
SBMM is fine, if you want to play physical human players then get used to getting your shit pushed in from time to time as rankings equalize. Every time you completely dunk on some player for 3 rounds you forget that there's a human being at the end of that who might never play the game again.

If you can't handle getting your shit pushed in then play bots. You get to fine tune the difficulty and you're not ruining the experience of anyone else.
 
SBMM is fine, if you want to play physical human players then get used to getting your shit pushed in from time to time as rankings equalize. Every time you completely dunk on some player for 3 rounds you forget that there's a human being at the end of that who might never play the game again.
360-era Call of Duty had the perfect formula for that, with team-based games, a shallow learning curve, and enough randomness that new players always get a few kills. From COD4 through BO1, it grew like crazy. Skill based team balancing in BOII perfected it.
 
God I miss the days of early Quake/CS multiplayer with dedicated servers. You'd join little communities. With their own mods and scripts. Every random server jumped into was a surprise.
The IW4x mod for the original MW2 has a server browser with dedicated servers, some with mods and new maps. It's not as lively as I'd hope but I can find a game no problem whenever I jump in. Fucking added "bonus" is that you click on the server and your game starts, no matchmaking for five minutes inbetween games.
 
God I miss the days of early Quake/CS multiplayer with dedicated servers. You'd join little communities. With their own mods and scripts. Every random server jumped into was a surprise.
I would say this is part of the issue that there is no way of fixing because it is and isn't a problem at the same time. Nowadays communities are built too quickly and too many people flood in at once way too fast. What creates logenvity is a game being able to expand and get its ground before the people start to flood in. Back then not a lot of peolpe had internet access much less the means to play your Quake or CD game so the communities would stay small but tightly knit. Today everyone has some accesss to play at least majority of the games which creates strange environments. We see a lot of games seem to drop off in numbers in less than a week because your casuals can't keep up with the releases. It segways into what old one was saying:
It's just a simple matter that leading games now offer you literal years of play time. It started with WoW. $25 for the latest expansion, which you'll play for months and months, or $50 for a game you'll be done with over the weekend? And then once you get sucked in with FOMO and the skinner box, you barely think of finding a new game at all.
A lot of these games now are made to create artificial communities of people who mostly don't connect very well and are here to fill up spots for whatever digital carrots are being dangled. I guess what i am saying is that communities are bigger which on the surface is a good thing but inside they are hollow.
 
SBMM is fine, if you want to play physical human players then get used to getting your shit pushed in from time to time as rankings equalize. Every time you completely dunk on some player for 3 rounds you forget that there's a human being at the end of that who might never play the game again.
the truth them anti-SBMM faggots refuse to accept it, especially with the gay corporate desire to sell battlepasses and cosmetic packs shit being the obvious point of why dedicated servers died, i can play TF2 and have all the items and hats if i join a community server that has a plugin enabling all of it, if TF2 had no community servers i'd be shit out of luck and need to buy the crates.
oh and no swearing, you can't hurt the fee fees of the other players by saying no-no words, even if your game is rated 16+, because you know why? being a little faggot drag others down and when you are on a losing streak you'll be less likely to pay, ops, play the game due to some random butthurt faggot trying to grind his shitty elo points and not joining a premade team like the little faggot that he is.

here's a little brotip from someone who used to constantly game the SBMM to grind shitty BP missions when he was younger: stop being a faggot and quit playing these games if it's a huge deal for you, else play to have fun and you'll be matched with people that are either "trash" or are playing to have fun too, if you KD farm/pubstomp the game will notice you are being a little gayfaggot and will pair you up with other gayfaggots to make sure you do not ruin the game for other people, i remember gaming the SBMM system in CODM so hard they just fucking deleted my account without any warnings :sighduck:
 
I would say this is part of the issue that there is no way of fixing because it is and isn't a problem at the same time. Nowadays communities are built too quickly and too many people flood in at once way too fast. What creates logenvity is a game being able to expand and get its ground before the people start to flood in. Back then not a lot of peolpe had internet access much less the means to play your Quake or CD game so the communities would stay small but tightly knit. Today everyone has some accesss to play at least majority of the games which creates strange environments. We see a lot of games seem to drop off in numbers in less than a week because your casuals can't keep up with the releases. It segways into what old one was saying:

A lot of these games now are made to create artificial communities of people who mostly don't connect very well and are here to fill up spots for whatever digital carrots are being dangled. I guess what i am saying is that communities are bigger which on the surface is a good thing but inside they are hollow.
I agree, people ruin everything. The internet was just better before all the normies got on it.
 
I agree, people ruin everything. The internet was just better before all the normies got on it.
People think i am crazy when i say this but there is a such thing as something getting popular too fast. When there is just too many people all loud and trying to be heard there is no time to form an actual community you just have a large group of different types clashing with each other constantly.
 
People think i am crazy when i say this but there is a such thing as something getting popular too fast. When there is just too many people all loud and trying to be heard there is no time to form an actual community you just have a large group of different types clashing with each other constantly.
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Back then not a lot of peolpe had internet access much less the means to play your Quake or CD game so the communities would stay small but tightly knit.
I miss those days. Games were populated and had plenty of servers that you could find. Hell even Battle.net back then had a lot of people but not to the point where it is unbearable like today with the modern internet and modern online gaming.
 
I miss those days. Games were populated and had plenty of servers that you could find. Hell even Battle.net back then had a lot of people but not to the point where it is unbearable like today with the modern internet and modern online gaming.
And we have to hear about this constantly but they were mostly populated by "gamers" which became a derogatory term because peolpe want to actually play video games and not have to deal with the politics or nonsense of nutjobs.
 
I miss those days. Games were populated and had plenty of servers that you could find. Hell even Battle.net back then had a lot of people but not to the point where it is unbearable like today with the modern internet and modern online gaming.
I remember being a kid playing Runescape and the first ~10 servers were routinely maxed out. World 1 was like an exclusive club with how much it was always full.
 
I remember being a kid playing Runescape and the first ~10 servers were routinely maxed out. World 1 was like an exclusive club with how much it was always full.

I also remember playing MapleStory and Scania was the first server and usually is maxed out, until more servers were added later. The game's population fell off hard later on, except in China and Korea because Asians love to whale in online games, so I don't know if they did any server merges or anything like that.
 
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