Unpopular Opinions about Video Games

Whipping and exploiting wagies and fagdevs improves the quality and efficiency just a bit, but if the ((upper management)) is shit, everything will be, no matter how many wagies are fired, studios close and games flop, they have an unlimited supply of money from the government, AI, pajeets and those in need of employment to keep "alive" the game industry , the main heads and CEOs will keep shitting slop for the normalcattle.
Only a global collapse can stop this, waiting for it to fail on its own is cope, that shit is being kept alive artificially just like Hollywood by ((some)) ((rich)) ((bankers)).
So i don't think firing california cucks jeets and troons is enough (Although the improvement is still noticeable)
Also most indies suck ass because they are mostly made by the latter.
 
Console gaming is basically Waiting for Godot but for GTA VI.
I bought a PS3 for the next-gen Gran Turimso. Then GT5 ended up being GT4 with a new frontend, a new lighting engine, and a tiny number of new cars and tracks. GT6 was just GT5 with a few more cars and a couple more tracks. So I bought a PS4, sure that PD would finally make a real, honest-to-god, all-new GT. Then GT Sport ended up being online-only with just a few cars. We didn't get a legit all-new Gran Turismo until 2022, 18 years after GT4. I quit console gaming in 2019.

, they have an unlimited supply of money from the government, AI, pajeets and those in need of employment
The US government doesn't give out grants for game development, and what little the EU does is, well, little.
 
Ostatnio edytowane:
The little that the EU gives is enough for Dustborn to still get updates in 2025, because the game's sales won't even come close to keeping the studio's lights on.
Dustborn got a grant of about $150,000. The video game industry pulls about $298,000,000,000 annually. Yeah, there's one tiny studio limping along on modest grants. That doesn't mean there are limitless oceans of government money that companies like Microsoft and Ubisoft can suck up to paper over billions in losses from flagship titles.
 
Ostatnio edytowane:
Let Openworld die and make the Worlds/Levels Smaller & Linealer but highgrapic & better Gamplay. Also we need more Different Artstyles & Visuals like Claymation, Stop Motion etc.
Primal Rage vs Trog is the crossover we've been waiting too long for

Trog_arcade_flyer.webp

sauron-primal-rage.gif
 
And even then, the idea of something being original = good is complete horseshit.
Everything is derivative from something else. This double redditor take on what consists of being original and what isn't is just a complete waste of time.
The key will always be execution. If you want an original game there is a lot of garbage you'll have to waddle through, and by the time you get there, would you even consider it a good game? Chances are no. It's complete horseshit, but at least it's "le original".
 
Saw a lot of people calling Elden Ring Nightreign a cash grab, or a fortnight clone. It may be those things, but I'm enjoying the shit out of it with two other pals a couple nights a week. Started playing really poorly, now were melting bosses and working our way thru the content. I like that feeling of you the player getting more skilled in rogue likes.
 
Let Openworld die and make the Worlds/Levels Smaller & Linealer but highgrapic & better Gamplay.
Yeah. I've said it many times just on this forum. I miss late 90s/early 2000s tight, 15h single player campaigns where you'd just push forward through levels that had actual design and thought out enemy placement. You wouln't spend 30% of time travelling and uncovering a huge map. Have some goddamn focus.
 
Yeah. I've said it many times just on this forum. I miss late 90s/early 2000s tight, 15h single player campaigns where you'd just push forward through levels that had actual design and thought out enemy placement. You wouln't spend 30% of time travelling and uncovering a huge map. Have some goddamn focus.
Things being Art was a huge Mistake on entertainment. Things should be made with Skill & Technic, Not sending a Message or your Feelings
 
Apologies if this comes off as autistic, I'll try to keep it down.
I really dislike Steam as a platform. It feels like there's an aura that 'Valve can do nothing wrong' combined with fanaticism over what really just boils down to a mixture of convenience and DRM.
People genuinely worship a platform that ultimately I think them a bit less free and in turn they gained stuff that really isn't a bother to anyone who actually knows how to work a computer. I'm not saying Valve didn't do good things like advance Linux shit, though, and the Steam Deck is cool.

I just wish GOG was a more viable option. I buy almost exclusively on GOG and it sucks watching companies go from supporting us to dropping games and not giving them crucial updates or just ceasing releases entirely. I don't need social media features, I don't need DRM, I don't need any of the shit Valve wants to force onto me and frankly I hate opening my computer and being advertised to.
 
...the game doesn't present those options by default.
the slider difficulty thing was absolutely not a feature on the original release.
I remember people SCREAMING at the Devs for an easier mode. and in an interview the devs were just excited about the concept of making the game even harder with the difficulty sliders. while sounding a bit upset people really wanted an easy mode.

before the sliders, the game kinda had an easy mode already but it was worked into the story. the game keeps track on how many times you die. dying makes the game even harder for your save, die enough times and the game offers you a deal
to get easy mode, but you were punished in another way.

you would be missing out on key story beats and game mechanics that come with dying if you fucked with those sliders.
there's a good reason why each slider is pleading for you not do fuck with it.
the dread and fear from the game doesn't hit the same when the game can't have you at gun point both narratively and in the gameplay.
As a fan who originally absolutely hated pathologic 2 at first. it being played at the intended difficulty is very important.
 
Ostatnio edytowane:
I don't really enjoy modern Nintendo games.
Same, I imagine it's due in no small part to a lack of difficulty, at least insofar as my own interest is concerned. The only game that I put any non-insignificant time into was MK8 because it's a good couch multiplayer game.

And even then, the idea of something being original = good is complete horseshit.
Everything is derivative from something else. This double redditor take on what consists of being original and what isn't is just a complete waste of time.
The key will always be execution. If you want an original game there is a lot of garbage you'll have to waddle through, and by the time you get there, would you even consider it a good game? Chances are no. It's complete horseshit, but at least it's "le original".
Seems to me like an issue of market fatigue, for some genres (jrpgs, roguelites, 2d platformers, etc.) the customer has a much higher threshold for even considering a game because there's so many of them (True regarding AAA wrt GAAS, open world, etc.). With truly original games the same preconceptions wouldn't arise, but that's obviously easier said than done.
 
I don't need any of the shit Valve wants to force onto me and frankly I hate opening my computer and being advertised to.
What kind of a faggot are you? Steam doesn't do any of the complaints you have about it unless you make it. Steam launches when starting windows and stays invisible. When you right click the icon you can go right to library and pick a game to play. No adverts any where, no social interactions and you can appear offline and private profile so no one can ever see you exist on the platform.

My unpopular opinion is that modern hardware doesn't have a stick drift problem. It has gorilla handed players problem who treat their controllers like shit and damage them.
 
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