Unpopular Opinions about Video Games

the mafia games are theoretically open world in that the world is open, but youre still going in a straight line for most of the game
That applies to most open world games. They have an open map, but they are not an open world and rarely ever use the openness to benefit the gameplay. Even worse, a lot of them use the openness for unskippable cutscenes where you have an NPC giving a boring monologue while you drive from the mission quest to the actual mission start. Rockstar is especially guilty of this.
 
That applies to most open world games. They have an open map, but they are not an open world and rarely ever use the openness to benefit the gameplay. Even worse, a lot of them use the openness for unskippable cutscenes where you have an NPC giving a boring monologue while you drive from the mission quest to the actual mission start. Rockstar is especially guilty of this.
Skyrim is mid but one thing I can absolutely compliment it on is that if you see a snow covered peak way off in the distance you can just go climb that shit. There might not be anything there but a couple of iron arrows and a resist frost potion but you can do it.

Every location rendered on the map you can travel to or explore, there aren't any cosmetic only locations or any of that gay "please do the needful and stay on the path saar or the mission fails and you game over!" Shit that every modern game, even the "open world" ones do.
 
Ostatnio edytowane:
Skyrim is mid but one thing I can absolutely compliment it on is that if you see a snow covered peak way off in the distance you can just go climb that shit. There might not be anything there but a couple of iron arrows and a resist frost potion but you can do it.
I would disagree. That's not the exactly the type that I was complaining at first. But that sort of open map doesn't serve any gameplay purpose and has actually "forced" devs to waste resources in chasing trends beyond their scope. Just Cause 2 is a much better example of open world from the same era, every place actually had a challenge or a collectible or just fun stuff to blow up. The huge map was not connective tissue between missions (my initial complaint) or merely available for flexing (your praise of Skyrim). It was fun for the sake of gameplay.
 
Skyrim is mid but one thing I can absolutely compliment it on is that if you see a snow covered peak way off in the distance you can just go climb that shit. There might not be anything there but a couple of iron arrows and a resist frost potion but you can do it.
There's only 1 snow covered mountain in the game its right in the center of the map, all other peaks indicate the boundry of the map and have invisible walls on them. "see that mountain you can go there" is a meme based on a lie.
 
I would disagree. That's not the exactly the type that I was complaining at first. But that sort of open map doesn't serve any gameplay purpose and has actually "forced" devs to waste resources in chasing trends beyond their scope. Just Cause 2 is a much better example of open world from the same era, every place actually had a challenge or a collectible or just fun stuff to blow up. The huge map was not connective tissue between missions (my initial complaint) or merely available for flexing (your praise of Skyrim). It was fun for the sake of gameplay.
just cause 2 takes the ubisoft collectathon approach on their open world map whereas skyrim is more exploration free shit.
at least you can mod skyrim though to add whatever the fuck you want to the open world cells no problem, see Arthmoor's unnoficial patch adding retarded oblivion gates everywhere.
There's only 1 snow covered mountain in the game its right in the center of the map, all other peaks indicate the boundry of the map and have invisible walls on them. "see that mountain you can go there" is a meme based on a lie.
you can still go there though with your horse though :smug:.
 
I'm having fun buying cheap 15$ games recently. 80$ stuff offers the same amount of hours, so the price doesn't match the amount of content you get. Instead of buying 80$ for having ACCESS to a game, It's better to pay 20$ for a full game.
I won't forget that we used to buy full games for a full price, no matter how much the industry tries to scrub it away.
 
I'm having fun buying cheap 15$ games recently. 80$ stuff offers the same amount of hours, so the price doesn't match the amount of content you get. Instead of buying 80$ for having ACCESS to a game, It's better to pay 20$ for a full game.
I won't forget that we used to buy full games for a full price, no matter how much the industry tries to scrub it away.
It probably wouldn't be this bad if people stopped preordering and paying for early access. Not paying anyone in advance unless absolutely necessary is one of the most important lessons in life.

Have you seen this? It's a quote from Secret Of Monkey Island ("never pay more than 20 bucks for a video game")... adjusted for inflation.
 
If Gamescom 2025 has shown, even modern gayming can't do cinematics right. For all the harping of vidya wanting to be more cinematic, most cinematic trailers lack pacing. There is too much dialogue in the middle of the fight and things keep moving FAST instead of allowing the audience to parse what the fuck was said and shown, leaving the audience with little room to imagine what will happen. Compare the World of Warcraft Midnight cinematic to Warlords of Draenor, Dawn of War IV cinematic to Dawn of War III or the Arknights: Endfield cinematic to Armored Core 6. Its a literal night and day difference. Even indie reveals act like this and I'm fed up with trailers with a lack of energy.
I still think that gaming peaked with the GTA IV teaser. Not a single word was spoken (as far as I remember) as they clipped elements of the moving city to Philip Glass's Koyaanisqatsi soundtrack.

Nothing will come close to that level of hype and absolutely delivering on showing a lot of how the game was without even giving us a single glimpse over what the story was about.
 
It probably wouldn't be this bad if people stopped preordering and paying for early access.
My best friend is a bit of a normie who used to pre-order stuff and I told him I disliked it and why it's not convenient. Yesterday we chatted a bit and he started agreeing with me after every sloptuber he watches started pushing the opinion "pre-order bad". It may have taken him a while, but I'm glad that my retarded friend is slowly learning the lesson.
:smug:
 
Have you seen this? It's a quote from Secret Of Monkey Island ("never pay more than 20 bucks for a video game")... adjusted for inflation.
we'll round that one out to 50 dollar, which fair enough, though i still get games for as much of a discount as i can ideally unless i think it'd be worth getting near launch like hitman 3 or something. wouldnt have spent 70 bucks for metaphor refantazio but i got it on sale for a little under 50 during the summer sale
 
I actually liked Amnesia A Machine For Pigs. Is it a good game, not really. I really enjoyed the story though.
 
I still think that gaming peaked with the GTA IV teaser. Not a single word was spoken (as far as I remember) as they clipped elements of the moving city to Philip Glass's Koyaanisqatsi soundtrack.

Nothing will come close to that level of hype and absolutely delivering on showing a lot of how the game was without even giving us a single glimpse over what the story was about.
The virgin Arknights: Endfield WORDSWORDSWORDS trailer vs The chad GTA IV "Life is Complicated" trailer

Soulless vs sovl
 
Missable dialogue options should be easily viewable. Not sure that's actually an unpopular opinion but apparently it is among developers, because every game makes it a hassle.

Donkey Kong Bananza had some interesting dialogue options in the Groove Layer with Poppy Kong, but I can't see them now because when you try to talk to her again she doesn't present them. I can't reload an earlier save either because apparently it auto-saved immediately after the conversation, which is bullshit.

May as well complain about auto-saves in general, it's useful but can be inconvenient too, it should always be optional, and certainly not your only saving method (it's not in DKB, but just saying).

a pink triangle making sense? what have the farms become...
If Trombonista in particular gives you one it's because you make sense :story:

Speaking of the RE4MAKE can RE games please go back to enemies just dropping appropriate amounts of ammo instead of gunpowder?

I don't want to spend half my playtime crafting in the inventory screen. A crafting system adds nothing of value.
Crafting as a simple, optional bonus is fine (Paper Mario) or just in very limited amounts to give you a bit more freedom in ammo, but as a primary mechanic it's almost always tedious and gay, worse if it's complicated too.
 
May as well complain about auto-saves in general, it's useful but can be inconvenient too, it should always be optional, and certainly not your only saving method (it's not in DKB, but just saying).
The forced autosave is one of my biggest gripes with the Pokemon Mystery Dungeon remake. You lose all items when you're defeated, and if you're holding a rare item, well, tough fucking luck. It just discourages me from bringing items because I don't want to lose my Friend Bow and have to trek to floor 30 of a specific dungeon to get it back.
 
The forced autosave is one of my biggest gripes with the Pokemon Mystery Dungeon remake. You lose all items when you're defeated, and if you're holding a rare item, well, tough fucking luck. It just discourages me from bringing items because I don't want to lose my Friend Bow and have to trek to floor 30 of a specific dungeon to get it back.
Single slot autosave is the worst kind of saving system. I remember how in one of the old Ass Creeds I couldn't even try out a crossbow because the game would save right after buying it. You could get it somewhat early, but it was expensive.

Just let me save whenever I want unless I'm playing a game where it's clear that death matters (roguelikes, Souls games).
 
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