Unpopular Opinions about Video Games

Concerned Ape is the GOAT for not patching the bug with item duplication in multiplayer/the bug with item spawning using codes in names/titles.
And also adding a new setting for speedrunners/streamers/anyone, really, that enables the older variation of randomization of certain aspects of the game that were reworked in the new version. So the players can still farm clay if they so choose.
What a dude.
 
Not sure if this will be unpopular or not, so disagree stickers welcome.

Genre switches and plot twists are fine.

I understand the complaint. I remember a time of shitty underwater levels or half quarter baked stealth levels. But seeing a game where the top reviews are complaining about a twist ending, or that a $4 cozy game has a brief, piss easy stealth section ruins the whole thing is just dumb.
 
Not sure if this will be unpopular or not, so disagree stickers welcome.

Genre switches and plot twists are fine.

I understand the complaint. I remember a time of shitty underwater levels or half quarter baked stealth levels. But seeing a game where the top reviews are complaining about a twist ending, or that a $4 cozy game has a brief, piss easy stealth section ruins the whole thing is just dumb.
There's good and bad ones. I'm not a huge fan of the schum sequences in bayonetta because honestly they're way too long and don't compliment the core mechanics well.
 
In my book, if a game takes 20-30 hours then it automatically becomes ineligble for a 9 or 10
I think there is something to separate arcade games vs art games. Arcade games like Pacman or League of Legends are meant to be enjoyed for the fun, while art games like Myst or Outer Wilds are enjoyed for the experience. I would put stuff like CoD or AssCreed in arcade more than art, and those type can definitely fall into useless timesinks with endless collectibles either online skins or singleplayer collect-a-thon maps. I'm more than happy with long artsy games, just as long books are fine. But for arcade style games, I prefer if I can just pop in, have a multiplayer match or two and get out like MW2 (2009) or Halo 3, you want to play endless hours because they're fun, not because you have to complete everything arbitrarily.
 
Here's one I'm not sure if anyone's said:

Fighting games are not really that hard to get into.

I see a lot of people say fighting games are intimidating or not casual friendly or whatever, and a lot of times I'm like "huh?" Then I hear them talk and basically, they sound like they want everyone to jump straight to the uber-autistic "analyzing frame data" levels.

But like, am I the only person who remembers that fighting games have offline modes? Most times when I'm playing Marvel vs Capcom I'm not even jumping online. I'm just playing a few rounds against the CPU and letting myself get into the spectacle.
 
Here's one I'm not sure if anyone's said:

Fighting games are not really that hard to get into.

I see a lot of people say fighting games are intimidating or not casual friendly or whatever, and a lot of times I'm like "huh?" Then I hear them talk and basically, they sound like they want everyone to jump straight to the uber-autistic "analyzing frame data" levels.

But like, am I the only person who remembers that fighting games have offline modes? Most times when I'm playing Marvel vs Capcom I'm not even jumping online. I'm just playing a few rounds against the CPU and letting myself get into the spectacle.
You don't have to be good to win against other people. You just have to be better than other retards who also don't know what they're doing.
 
I couldn't bring myself to finish TotK because I just couldn't find it fun, even with the new atmosphere layers and the new tools.
I found the HUD to be the game's biggest downfall.
I want to build stuff and have fun, but scrolling thru hundreds of items in a "quick access" screen is just awful.
 
You don't have to be good to win against other people. You just have to be better than other retards who also don't know what they're doing.
On top of that, I'm a weirdo who actually likes seeing endings and getting fighting game lore stuck in my head, so I care more about finding a way to beat Rugal Bernstein in the arcade campaign than I do about beating ExampleName3000 online.

I'm kind of a scrub at fighters, tho last time I played King of Fighters '94 I did notice some AI quirks that made Rugal beatable (I was playing the PSP Orochi Saga release tho, which probably introduced the quirks I mean... but for example I noticed if you stand just outside of range Rugal will do a bunch of attacks and then Genocide Cutter, which once that whiffs you can trip him for damage).
 
I care more about finding a way to beat Rugal Bernstein
Rugal is like something you would have thought up in fourth grade while you’re sitting there doodling in math class, What does he do? He lives on an aircraft carrier, like that’s cool or something. oh and he’s got a panther!
 
Rugal is like something you would have thought up in fourth grade while you’re sitting there doodling in math class, What does he do? He lives on an aircraft carrier, like that’s cool or something. oh and he’s got a panther!
True, but then most fighting game characters are like that (heck, most characters in Japanese media period are like that). I still don't understand why Iori Yagami has his legs tied together.

To be fair though one could argue it also gives them a sort of appeal. Like, sometimes there is a pure joy to the imagination of the kid or the bored teenager. There's room in the world for both a King of Fighters roster and a Lord of the Rings style opus.

Not sure if this will be unpopular or not, so disagree stickers welcome.

Genre switches and plot twists are fine.

I understand the complaint. I remember a time of shitty underwater levels or half quarter baked stealth levels. But seeing a game where the top reviews are complaining about a twist ending, or that a $4 cozy game has a brief, piss easy stealth section ruins the whole thing is just dumb.
The sudden switch to a shmup-type game at the end of Devil May Cry was legit one of my favorite parts.

Ten minutes is more than enough for a video game.
I think there is something to separate arcade games vs art games
Yeah honestly I tend to chafe when people have hyper-specific ideas about what a "video game" should be. If we never experimented we'd still all be playing Combat on the Atari 2600.

Plus I find the idea of games needing to be beatable in a short time weird in that it would also technically invalidate vidya versions of actual games, like the objective best board game of all time Go/Igo, which itself can be hours of commitment on a full-sized board. I also like to play computerized versions of Risk and that can also be a long commitment.
 
I see a lot of people say fighting games are intimidating or not casual friendly or whatever, and a lot of times I'm like "huh?"

But like, am I the only person who remembers that fighting games have offline modes?
I think you are just being obtuse and autistic about what they mean when talking about getting into fighting games. I would also like to point out that the way one beats the cheating CPU in single player doesn't even remotely translate to how one plays against a human.
 
No, they aren't. GTA:Vice City was a better game because the mob was all Italian guys.
You never played Vice City, huh? On the main cast there are basically two italans with Forelli and Vercetti. Ken Rosenberg, Lance Vance, Juan Cortez, Avery Carrington, Ricardo Diaz, Phil Cassidy, Umberto Robina, they are anything but italian and that's just a part of the main characters and the gangs you thought? carribeans, cubans, mexicans, it's why it was so 'controversial' later on.

A good example of a diverse cast done right is the old Saints Row games (not the reboot) which is hilarious considering how much Volition screeched about diversity in their cast of the reboot, when the previous games already featured everything from asians to niggers to white people to women to every fucking minority there was. Difference of course is that the race or gender never played a fucking role in those old games. Shaundi never pointed out how she is a strong woman who need no men and Pierce doesn't tell you how he is a suppressed nigger either.
 
I think you are just being obtuse and autistic about what they mean when talking about getting into fighting games. I would also like to point out that the way one beats the cheating CPU in single player doesn't even remotely translate to how one plays against a human.
I'm not being "obtuse," you just somehow read my post in a weird way and apparently saw things I didn't say (and missed things I did).
 
I'm not being "obtuse," you just somehow read my post in a weird way and apparently saw things I didn't say (and missed things I did).
People who want to get into fighting games 99% means they want to be able to play online and against other people just like how someone says they want to get good at shooters they most likely mean online and not campaign.

I do agree that they shouldn't jump into frame data and instead learn the moves and a couple combos and jump online or play with a friend and just play matches and get a feel for the game/character.
 
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