🥝 Community Kiwi Space Station 13 Server (2024 edition) - Space Station 13

Also, @geckogoy, I'm thinking of adding gas mixtures and more chemistry reactions, maybe more engineering constructs. Not many specific ideas yet, I'm just wondering if the framework for gas mixtures like freon exists in this revision and if there's any guidelines for adding content.
There is a gas mixture system I could not tell you how similar it is to what you are expecting

Guidelines are that I advise you to run ideas past me first as I have a certain feel I am going for. Some things are no problem, like mech direction walking is probably going to go in I just want to make some changes first, minor stuff like 'please let alt-click pull out of boxes' tends to go in right away, that sort of thing (that may get looked at a bit closer to match what other places are doing better). Big changes like exactly how wizard mode will look when it returns are in more danger of actually not getting in. Freon sounds potentially cool although I'd personally feel the need to do it a bit more physics based than usual (see the TEG circulator modules)

Also apologies to the hippie station fans but I am not going in that direction. I would probably lend aid to your efforts but its not for me
 
Ostatnio edytowane:
It's these things:
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Good luck.
You know we have those, right? Action icons are this really old feature that's practically omni-present in the game at this point.
They just aren't used for OOC shit like on TG and what have you. IC things like boots, helmets, goggles, spells, etc - all use this system. You just haven't looked deep enough into code yet I guess.
edit containing an ⚠️OPINION⚠️: I dislike OOC action icons because they're taking up an already limited space on your game window; while having IC icons do that is justified and cool (those are used for in-game mechanics and interactions, after all), OOC tabs and chat already have their own half of the screen and should simply stay there (use Memories to look your antag memories up, use a button in the chat to vote, etc).
If you're really dead set to add moar icons, please create them for various items to actually improve gayming experience and not OOC verbs to waste screen space.
 
Ostatnio edytowane:
There is a gas mixture system I could not tell you how similar it is to what you are expecting
I mean like if multiple gasses are of a specific ratio in an atmos system (33% co2, 67% plasma) and at the right pressure and temperature conditions, they will form into a new gas (freon). This could happen outside a pipe system and accidentally, like a janny mixing ammonia and bleach. It would add things for atmos engineers to do, make old atmos more useful, and more antag options.
Guidelines are that I advise you to run ideas past me first as I have a certain feel I am going for
I'm thinking some sort of manually controlled vent/scrubber, maybe combined and toggleable, that can be constructed. There seems to be no way to do this without hooking shit up to the IOT botnet known as air alarms. The only use I could think of it so far is gas chambers for liggers though.
see the TEG circulator modules
The engine vacuum radiators don't seem to really follow the rules of physics, but I'm thinking freon would just be a more efficient coolant. Maybe it can operate at lower temperatures in the radiators increasing the temperature difference for the generators. But something would have to be done about the generators just shitting themselves if generating too much power.
You know we have those, right? Action icons are this really old feature that's practically omni-present in the game at this point.
They just aren't used for OOC shit like on TG and what have you. IC things like boots, helmets, goggles, spells, etc - all use this system. You just haven't looked deep enough into code yet I guess.
That's what i thought they were. Maybe wizman could have a spellbook icon, possibly attached to an item he has equipped, to open a menu and select spells. That would somewhat fit with what they're already used for. I agree they shouldn't be used as some generic easy to add UI element.
 
The engine vacuum radiators don't seem to really follow the rules of physics, but I'm thinking freon would just be a more efficient coolant. Maybe it can operate at lower temperatures in the radiators increasing the temperature difference for the generators. But something would have to be done about the generators just shitting themselves if generating too much power.
nah the circulators not the radiators (the radiators still need a rewrite)
 
Ostatnio edytowane:
@geckogoy
Would you be willing to try a trial run of modern hippiestation code for the next weekend to see how it runs on your box?

Also as far as your box goes remember that single core with max power per core is the best bet for Byond
I read the rules for this monkeystation and oh god the number of fucking rules they have.
You cant even give yourself funny names like Cum the clown or Jeffrey Epstein and i bet this is a tame server, i can imagine theres more tranny janny servers.
Wheres the fun at that point?
Im so thankful for @geckogoy for hosting the independant free state of KiwiStation.
Glory to Kiwistation!
 
Maybe wizman could have a spellbook icon, possibly attached to an item he has equipped, to open a menu and select spells
For any spells a mob "learns" a scroll icon does currently spawn up in one of the top corners of the screen (can't remember which sorry) with behaviour similar to what you're describing here, so to a degree the framework for that is already in place
 
So I just realized that SS14 has a playtest available. I've never played SS13 so I was interested in playing SS14 because BYOND is unusable to me so the game in a new/different engine was appealing. Do you guys ever play on SS14 playtest or are you SS13chads only?
 
I read the rules for this monkeystation and oh god the number of fucking rules they have.
You cant even give yourself funny names like Cum the clown or Jeffrey Epstein and i bet this is a tame server, i can imagine theres more tranny janny servers.
Wheres the fun at that point?
Im so thankful for @geckogoy for hosting the independant free state of KiwiStation.
Glory to Kiwistation!
Hippie is running heavily modified monkecode, and planning on stripping out the muddy goon-style sprites for sharper older 2020 era tg stuff.
Mainline monke unfortunately yes is a product of the modernity of spacestation 13, there is no server left (with pop) other than rivierra where you don't have to worry about stepping on the toes of a softbodied redditor.
So I just realized that SS14 has a playtest available. I've never played SS13 so I was interested in playing SS14 because BYOND is unusable to me so the game in a new/different engine was appealing. Do you guys ever play on SS14 playtest or are you SS13chads only?

SS14 has some real promise to it and is very performant. Unfortunately it lacks the entirety of surgery and therefore cybernetics etc. its main coders are absolutely notorious troon gooners with abhorrent fetishes they wave around and they slather everything they can with trannyshit including the launcher and loading screen. They also tried to install a puppet admin on a major server on threat of delisting because the host privately made fun of one of them.
If you want SS14 wait for "space station multiverse" on steam which is run by people who are decidedly less deranged.
 
So I just realized that SS14 has a playtest available. I've never played SS13 so I was interested in playing SS14 because BYOND is unusable to me so the game in a new/different engine was appealing. Do you guys ever play on SS14 playtest or are you SS13chads only?
I tried it once, didn't like it as much for subtle reasons. I think most people in the thread here are generally not interested in SS14 due to the tranny coders and their general retarded antics. I would personally recommend giving the og a shot even though byond sucks.
 
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If you want SS14 wait for "space station multiverse" on steam which is run by people who are decidedly less deranged.

https://spacestationmultiverse.com/destinations/ (https://archive.is/XEHE2)

Click on the destinations for this "less deranged" launcher. First thing you see is a furry wearing bondage gear. It's relative I guess. At least the auth is serverless so they can't ratfuck you too hard even if they wanted to.
Unfortunately it lacks the entirety of surgery
Surgery has been "being written" for over a year by the boyfriend of the zoophile and target of the SSMV lolsuit. He is literally unemployed now (and unemployable for the forseeable future: bing image search "Jesse Rougeau"), but barely active on GitHub. No one else is allowed to work on surgery in the mean time despite the troon making no progress for over a year. They ground their whole project to a halt for this loser just because he's part of the polycule. What the fuck is he even spending his time on?

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In the mean time there's about 5 or 6 different Russian implementations of "surgery" ranging from bad to more than acceptable. None of them can be upstreamed because this troon has infinite time to work on it and lock it down because he's fucking some of the other ones.
 
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Wyświetl załącznik 6375098


https://spacestationmultiverse.com/destinations/ (https://archive.is/XEHE2)

Click on the destinations for this "less deranged" launcher. First thing you see is a furry wearing bondage gear. It's relative I guess. At least the auth is serverless so they can't ratfuck you too hard even if they wanted to.

Surgery has been "being written" for over a year by the boyfriend of the zoophile and target of the SSMV lolsuit. They are literally unemployed now but barely active on GitHub. No one else is allowed to work on surgery in the mean time despite the troon making no progress for over a year. They ground their whole project to a halt for this loser just because he's part of the polycule. What the fuck is he even spending his time on?

Wyświetl załącznik 6375117

In the mean time there's about 5 or 6 different Russian implementations of "surgery" ranging from bad to more than acceptable. None of them can be upstreamed because this troon has infinite time to work on it and lock it down because he's fucking some of the other ones.
blepstation is the only one that bothered to advertise unfortunately but there is nyano, russian server etc etc and potentially a future kiwistation.

Its actually really funny to see them continue to procrastinate on surgery longer and longer despite the fact that the longer they wait to implement limb damage/dismemberment and surgery, the more herculean the task of modifying everything to work around it will be, surgery should have been a core system being worked on when SS14 was still just a prototype of people running around shooting eachother with the piano being dragged along by the clown.
 
Server seems pretty cool, just looking through the wiki and stuff. I used to play on Goon ages ago but left when I started seeing the tranny flags everywhere. I'll probably play after I've read the wiki inside and out, I hate being a clueless retard with responsibility.
 
Updates - Nuke
  • the bomb now defaults to being deployable, you dont need to right click and 'make deployable' anymore
  • operatives upped to 1 per 5 crew instead of 1 per 6
  • saw an ERT guy with "name (as originalname)", disturbing amount of antagonist system re-organizing finally should fully address this without making nuke take forever to start (this should finally be fully addressed)
    • original issue was nuke was taking forever to start while waiting for the ops to pick their names one by one, so the name picker was spawned off, but then people's IDs were being created before they picked their name
  • nuke win conditions re-worked to in theory actually work (works when I tried it)
  • nuke cinematic re-worked to in theory actually work (works on my computer)
  • nuke timer was running at half time, so 60s takes 120s, fixed. however minimum nuke time is now 120s to give the crew a little bit of time to try to move the nuke into space still
  • guns default to burst fire mode now (cooler sounding)
 
Ostatnio edytowane:
SS14 update: The Game Director of Delta-V (The Wizard's Den approved side of the Nyanotrasen split, notably not containing and being unable to retain any programmers to this day) says LGBTP rights and says that removing people's ability to roleplay children is harmful to the queer community.

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https://github.com/DeltaV-Station/Delta-v/pull/1611 (archive)

Maybe I'm dumb, the "edit post" button seems to be gone. (Timed out?) Anyway, they just pinged everyone with a response.
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Updates
  • merged mech direction locking (I have decided its fine as it was) (@MAAAD)
  • C4 should now blow holes in unreinforced walls properly instead of leaving girders (@HahaYes)
  • chief engineer rig can now store power cells and sheets in suit storage, making it much more useful for engineering (@HahaYes)
  • you can now cauterize bleeding wounds with a welder, however it will deal burn damage (@HahaYes)
  • should have actually fixed traitors escaping on escape pods this time (one of the issues is the pod flight time is semi-random, so if you were still in flight when the round ended that would fail you (now they always arrive before the escape shuttle), the other is I forgot to fix the correct objective the first time)
  • you can no longer do surgery without anesthetics, patient will flinch and hurt themselves, failing the surgery step (@HahaYes)
Xenos:
  • Now all have nightvision (this was a pretty major rewrite to turn them into simple mobs instead of a subtype of humans)
  • Can now attack and force doors (except larva)
  • Can now attack tables
  • larva:
    • can click vents to initiate a ventcrawl
    • can squeeze under doors to escape
    • can destroy lights
    • are hiding by default
  • hunter
    • 50 health
    • fast
    • middle-click is a 5 tile lunge that will allow you to stun
  • sentinel
    • 75 health
    • has acid
    • middle-click is neurotoxin spit
  • drone
    • 75 health
    • has acid
    • can secrete resin
    • can evolve into queen
  • queen
    • 250 health
    • has acid
    • very slow
    • bone breaking melee attack
    • can lay eggs
    • can secrete resin
    • can call the shuttle
I did not have time to test everything but its ready enough to go I think, will be pushing it to the server in 10m or so
 
(fairly untimely) STORY TIME!


>what would a diversity and equity inclusion meeting look like?
Screenshot 2024-08-31 230511.png

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Screenshot 2024-08-31 230802.png
Character highlight from that round:
mohhamad.png
>Mohhamad Childrape says, "Allah please forgive me"

>decide to use a change of clothes to blend in and avoid the death squad that's arrived on station
>take off backpack
>the backpack with two of my objectives in it
>SYNDICATE LOYALTY IMPLANT DETECTED A LOSS IN OBJECTIVE, TIME REMAINING TO LIVE TO COMPLETE OBJECTIVES... 10 MINUTES!
>SYNDICATE LOYALTY IMPLANT DETECTED A LOSS IN OBJECTIVE, TIME REMAINING TO LIVE TO COMPLETE OBJECTIVES... -3 MINUTES!

>loyalty implant explodes!
whoops! :biggrin:
Peak clown moment!
Meanwhile:
extreme interrogation.png
>me and John catch Jared, agree to hand him over to the ERT grunts instead of killing him
>they arrive with a machine gun wielding mecha
>pass Jared on to them and explain that he is a filthy murderer
>they aren't feeling so merciful though
>cruel KGB-esque field interrogation commences

xenos tragicomedy.png
Tragicomedy in 4 parts, or How Not to Go About Stealing Monkeys from Medbay

dead on spawn.png
>be alien larva
>infiltrate human space station
>find myself in the middle of purple part of the station
>some dark human notices me right away and tries to stomp on me
>hide under the tables to avoid the punches
>make a run for the nearest vent duct
>he lands a deadly blow on me right as I crawl inside
>finally made it out of that room
>ded one second later

xenos nuked.png
>be alien sentinel
>our queen has made Xenobiology its nest
>slowly take over Science
>break APCs, plant weeds and melt important human machinery like Protolathe
>humans have geared up and try to fight back on occasion
>fail to catch any of them, they fail to stop us either
>the take over is complete
>move on to the Med-Sci maints
>space them to make the environment a bit more hostile for hairless monkeys
>finally step into Medbay via the southern Virology Access
>there's a human stuck in that southern Medbay corridor because of the flashing Firelocks
>spit neurotoxin at him and take cover as he helplessly fumbles with his shotgun
>after a short brawl he goes down
>drag him back into our lair to raep his face
>right as I approach Xenobio, the humans begin their planned assault at our defences
>run right into them as I wasn't expecting company
>gunned down
>indirectly handed them over my previous victim, too
>respawn
>be alien larva
>the nest is under assault
>cower under weeds and tables during it
>our mom is badly wounded and finally collapses
>no grown xenomorphs left
>the humans begin clearing out the nest and slaughtering infected monkeys left and right
>ventcrawl away to Virology
>declare it our new nest as the remaining larvas agree on me becoming the new queen
>grow up into a drone, barricade Virology while waiting to evolve even further
>finally become a giant and magnificent alien queen
>lay eggs, break APCs and get rid of the annoying lockers that get in your way all the time;
>looks like humans are sending in a crew to nuke our home in smithereens;
>order my children to find and stop them
>leave the new-founded nest as it no longer makes sense to hide
>roam the station in search of the fresh humans
>meet no resistance, only a single maintenance drone quietly doing its job
>space winds constantly knock me over as most of the station still has some air left
>a hunter reports that he found the nuke in the Vault and it's already ticking
>rush there to melt it
>A sudden rush of air knocks you over!
>A sudden rush of air knocks you over!
>A sudden rush of air knocks you over!
>GUUUUUUH
>Alarm.ogg
>BOOM
>the station gets nuked with no survivors

QM business as usual.png
>be lonely Quartermaster
>set the goal for this shift to earn a total of 900 bucks to buy my very own Hoverpod
>find perfectly normal donuts, donk-pockets and full sacks of flour in Cargo Disposals
>suspect the Kitchen is getting trashed so message the secoff about this
>he comes to investigate, I elaborate on the situation
>agrees to do it if I hack into the Detective's Office for the forensic scanner
>get the tools and do that
>we return to Disposals and-
>BOOOOM
>firelocks drop
>looks like there are more urgent matters for the officer to tackle now
>we part our ways
>roam the nearest maintenance tunnels in search of some crates to sell
>stumble upon the CMO dragging the NT Fleet casualties in Arrivals Hallway
>he can't pass through the main hallways because they're depressurised
>is forced to pay me for granting passage through my turf
>notice the officer dead in the southern hallway as I open a firelock
>steal his batong and helmet as an unspoken payment for dragging his body along while following CMO to Medbay
>see an outline of a relatively big explosion below the Teleporter Room
>figures
>CMO also pays me to help him drag the remaining casualties once we've made it to Medbay
>return to Cargo after I'm done with that, stealing a few crates on my way back
>it lost power
>shout at CE to fix the power and call him a wagie
>threatens to cut all power to Cargo if I do it again
>call the Cargo shuttle in the meantime
>chaplain comes to order some insuls
>couldn't actually order them since the shuttle is on its way
>promise to buy them and inform him when they arrive
>as CE finally settles the power issue, the shuttle arrives
>see the firelocks to the main Cargo room drop
>already suspect the worst as CE wonders what the hell is going on with our atmos
>don a space suit real quick and come to check on the shuttle
>yep, it's utterly BROKEN and Cargo now is wide open to space
>call the CE for help again
>shaft miner arrives aboard the station, comes to Cargo and cluelessly opens the firelocks up
>sees the damages our shuttle sustained for himself
>send what's left of the shuttle back
>the docking airlocks close, finally sealing the breach
>the engie comes to fix the air
>buy some inflatable doors from him and make an airtight passage to the airlocks just in case
>the emergency shuttle is called
>sell the glubbz to the priest at a discount price because we all will evacuate soon
>meet an overgrown pink crocodile posing as this station's Chef
>laugh and point my finger at it before bullying it some more
>see the Geneticist injecting Clown with syringes, making him emit pure white Aryan energy
>follow the nerd into his lab to get that glow too
>everyone gathers at Departures afterwards
>embrace our Space Hyperborean ancestry with fellow glowing turbo-whites
>the now living Security Officer asks me about my helmet
>dismiss him as the shuttle arrives
>it has to be hacked in as firelock opening panel is broken seemingly due to the lack of power
>everyone pushes each other in the narrow passageway while trying to board the shuttle
>the ligger chef and somebody dragging Ian are the last to run inside as the timer runs out
>lizard accidently pushes Ian outside, boarding the shuttle right as the airlocks drop
>everyone hated that
>the shuttle leaves with Ian left behind
>all of the crew chases after the ligger to lynch it
>the shuttle quickly devolves into chaos as punches fly left and right
>the chef is lynched
>officer gets involved with his stun weaponry
>me and the miner gang up on him while praising Cargonia
>shuttle docks
Just another casual shift on Riviera Station 13!




Bug & feature request report:
  • Maybe bring back Secret?.. Probably shouldn't include Extended in the list of possible gamemodes if it is to return someday;
  • Chemists show up in the Misc tab of the crew manifest instead of the Medical tab;
  • Would the new shuttle system really keep Cargo Shuttle from breaking? I think this has something to do with those damn conveyor belts, even if I'm not really sure;
  • Idea for future: randomized research - make items' research points randomly fluctuate from shift to shift when it'll inevitably get solved to keep things interesting;
    • for example: let's say our fluctuation value is 2 and we have some gun with predefined Combat 4 written in the code. The actual level you'd get out of destroying it from shift to shift would fluctuate between Combat 2 to Combat 6. The fluctuation only happens on shift-to-shift basis and not on an item-to-item basis, so all of the guns during a given shift would have the same Combat level. Toolboxes have Combat 1, so they'd only fluctuate between Combat 1 to Combat 3 (because you aren't supposed to reach negative levels of research). Some theoretical ultra-mega-super-hyper-BFG has Combat 10, so its Combat level would fluctuate from Combat 8 to Combat 12 (it's fine if the value goes above 10 because I don't think there exist any items you could unlock above the research value of 10 anyway).
  • Cargo request console should charge the customer instead of the Cargo account;
  • Re-enable Space Oddity as lobby music and maybe add Beach House - Space Song as a lobby song too;
  • Can't grab xenomorphs;
  • Xenos can't open lockers and I suspect that neither can they open crates;
  • Xenos don't show up in the list of a Follow verb for ghosts (maybe because they're simplemobs?);
  • TTVs (sometimes) DON'T DISAPPEAR UPON THE EXPLOSION;
  • Can't switch intents as a xeno, they're there in your UI but all of the interactions stay the same no matter which one you choose (maybe because they're simplemobs?);
  • Can't push creatures as a xeno (not even the monkeys);
  • Maybe make cameras breakable? They aren't breakable for xenos at least;
  • Can't smash open air canisters by sheer force either, they only ever break during plasmafires;
  • Xenos talk way too quietly and thus can't hear each other unless talking via alien hivemind;
  • Xenos don't regain health when standing atop of the weed bulbs;
  • Firelocks don't properly break when damaged by brute force;
  • Can't manually close resin doors;
  • Can't transfer plasma (it says you need to be closer even if you're literally standing in the same tile, might be specifically queen-related issue);
  • The cargo console says "PIN incorrect." for operations in Manage Account tab, rendering them unusable (the code needs some cleaning up to fully get rid of the old PIN login system);
  • Add (read: steal from other codebases) sounds for Medibot phrases;
  • Can't send signals via signaller device when buckled;
  • Alien weeds probably shouldn't be endlessly spreading;
  • What are those xeno UI icons in the top right corner for anyway?..
  • Syringe gun should tell you if it has a syringe loaded and if its bolt is cocked or not upon examination.
 
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