🌟 Internet Famous Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

In a recent Capcom Q&A one of the shareholders asked if whether they'd get more profits by releasing the new Monster Hunter game in Dec 2024 instead of 2025, not an entirely unreasonable question and his point is one that I think is widely accepted as being true since people do buy more crap in the run up to Christmas.
So part of my job is actually helping inform on these types of questions to the corporations making the games so that they can pick the best release windows. Usually someone like me would have provided these answers to the executives since it's better to have somebody more specialized helping optimize your release windows rather than leaving it up to executives who have frequent blind spots to the immediate state of the market because they are usually zoomed too far out to really fine-tune these things. They have enough things to juggle already that they are likely to make mistakes if you ever let them near the fine details

I have an obvious answer I'd give here. Release Monster Hunter in the March window. A secondary, but also very profitable, release window for video games. It's around when people have money to spend again and when they have a reason to buy games again. It isn't as profitable as December is if you're that year's must buy, but it is less crowded and delaying until it saves you brand damage is important can be wiser than risking the crowded holidays. It also typically sees a rush in additional sales due to students of all ages having spring break and often wanting to pick up a new game to try and rush down in a single week. Since Monster Hunter makes post-sale money off of a combination of cosmetics and a large expansion a year or two later it is critical to maintain the reputation of the game as recently years have shown rough launches are unlikely to have future content sell even if the game was fixed after the fact. Due to the fanbase they can rely on decent sales no matter when they release so they are better off avoiding a crowded and competitive window like December for a safer, more open window.

I'd probably word it like this:
"The release window is still tentative. We're still likely to land in late Q1 2025 if any unforeseen delays become a possibility. Due to the importance of the Monster Hunter brand and our long term monetization strategy for both the brand and this specific entry we can't risk rushing this out and messing up. There's also the consideration that Monster Hunter has a loyal cult player base who will provide us a large base revenue regardless of our release window, but we still haven't achieved the wider mainstream appeal to compete with many of the competitors we'll be facing in the crowded December window. There is a secondary viable release window that is less crowded with reliable spending in time for March and the Spring Break purchases for those who will seek to complete the game in that week. This also allows us to avoid our other releases, which being remasters are vulnerable to being overshined by our own major release and that of our competitors, which risks us losing out on more valuable projected sales across those titles than we'd gain from the singular boost to Monster Hunter Wilds. These reasons have shown in our projections that it is better to wait in this situation."

I can guarantee you that somewhere at Capcom there is an executive who had this exact same thought and asked the exact same question of the person who was given the job of determining when to release the game when they decided to do so during the Q1 2025 window and they gave a very similar answer. They probably gave a more detailed answer than I did, because they have access to more information than I do. They probably have progress reports on the game, access to the most recent time estimates, models that were used to determine the likelihood of a potential delay, data concerning the marketing plan and how long that should take, not to mention that exact same data for everything else currently in the pipeline. Somewhere it is somebody's job to try and make sure that Capcom doesn't release anything too close to anything else that it would cannibalize their own market as well as avoiding certain forms of competition as well as strategically crushing key competition in the relevant genres from gaining momentum. Then there's the little detail that if Capcom considers Monster Hunter Wilds to be important enough there is someone who's only job is to make sure that they release it at the most profitable moment with the least risk. That person will be explaining and updating their decisions in real time to executives everyday so that they can ensure that course is followed. Those executives will turn around and just parrot the answers they got from their specialized consultant to the shareholders. That's how this works. The money people generally have the same questions. Professional money people usually have a lot more specific questions as a big part of their job is trying to guess what the other money people are going to ask when they go to those money people to ask for money, and so they ask the general questions and the specific questions both so they have those answers from the experts.

Honestly, as both a professional and a gamer, I would be ecstatic to know that an investor is taking enough interest in the company that they are asking these types of questions. That means they are liable to reinvest. They are trying to determine whether or not they want to commit more to the company and are actually aware of what the company's plan is as well as certain market factors. These are the types of questions you ask while you are making up your mind on if you want to really put money down on a company and you want to make sure that they know their stuff. If they heard an answer they liked and it turns out that Capcom were in the right with the answer they gave after release, there's a good chance that investor is about to dump money on Capcom and tell them to do it again. These are the types of investors who eventually actively push to ensure that the company doesn't start doing stupid things for short-term gain at the cost of the long-term. This isn't a guy who's looking for profit this quarter, because he's asking about future plans. He's looking at his long-term investment. He wasn't concerned so much about when he saw a return on his investment so much as how much that return was going to be. That's a very important distinction. That's the type of distinction that has you deciding to take a delay on your money today for a bigger return tomorrow. Those are the types of people who are unlikely to push towards damaging immediate monetization if it will cost the long-term. They are more likely to push companies towards higher quality products that continue to sell for the next 5 years. Especially because he was rightfully pointing out that 2024 is a really shitty looking year for Capcom. There's nothing to get excited for this year from them, so obviously he's concerned about their long-term plans as much as their immediate plans.
Disagree here, bit of a common misconception about execs. Unless they're working for a private equity firm buying up companies, in which case their entire job and reason is to liquidate assets. Anyone else, the problem is hiring ideological true believers. ANY executive worth a tenth their salary doesn't just cowboy decisions on their own. They speak with people they've hired, look to the actions of their peers, and watch the outcomes they care about and learn from them. Copying supposed success is easy, avoiding failure is hard, because success indicates that most of what they did is probably right, which you can copy. While failure indicates either most, or a single critical, element of what they did was wrong - but now how do you know what to cut out to avoid that failure?

Well that's when an exec consults with their people, their peers, their highly paid consultants for input. And when those people are ideologically captured? Well they'll look at woke shit failing, ask woke employees higher up in the company why it failed, and get told "Oh it didn't go woke enough", nod their heads and think. Then they'll look out into their peer group, where they see other execs touting how woke and diversity is super super important to all the success they managed over X business periods. Then you bring in the consultants to review your next series of plans, products, etc, and Sweet Baby Inc will tell you that with a few more woke changes, you can really capture these untapped markets and make a killing.
I will be the first person to bitch about suits because I work with them fairly often. I'm usually the bridge from the suits on high to the creatives down low. I'm functionally paid to tell both sides what the other side is thinking and insult them both to their face in service of the other side so that everything runs better. Sometimes you need to tell the executive he's a money grubbing jew pinching pennies and leaving dollars, and sometimes you need to tell the creative that he needs to pull the stick out of his ass and shove his vision there in service of making a profitable game that people will actually want to play. I have often described myself as a professional asshole in service to the company's profitability, which company changes rapidly because someone like me is only useful if we are there and gone again so fast that we don't become too comfy. Even with my disdain due to familiarity, I know that most of the executives in any one of these companies are actually very good at their job and can execute on the information they have with impunity to run a successful business so long as they have the right information. Most of their bonuses are reliant on turning a profit, and those bonuses aren't actually that big unless they are having consistent repeated high profits so they are actually incentivized to do their job. The times you get worried and start looking to either side knowing they are about to salt the earth on their way out is when you notice that they have decided to give themselves a lot of very large one-off bonuses before committing to a lot of short-term ideas with massive immediate payoffs with very obvious long-term consequences that mean they will net out lower so that they can qualify for those bonuses and grab their money and get out, or if they start grabbing large amounts of stock before doing things that will pump the stock price up today, with no plan to keep it up tomorrow, so they can then turn around and sell it again. When the economy starts getting a little bit unsteady this becomes far more of an issue, and so we are seeing a lot of this right now.

For the most part though, the failure is with consultants. An executive is not a god, they are a man with access to a lot of information and the final say on how to execute on that information. This means that they are only as good as the information that they have and their ability to wield it. The consultants under them sometimes try to protect their position by telling the executives whatever they want to hear and they hope that they can find a new job before they get thrown out for having garbage information and running out of ways to justify why they're garbage is actually gold. They might even tell their superiors something they know is a bad idea, but that they are ideologically aligned with, and provide misleading information to make that idea look better than it is while hoping they can jump ship, once again, before they run out of bullshit to cover their ass with. Right now there is a disturbing number of these in the industry, but I am seeing signs of a slow purge. This abnormally high number of ideologs and sycophants are mostly getting in through HR blocking out everyone else, but I don't think it's going to stay that way for much longer.

Others take the mentality I do, shoot from the hip and do your job with integrity without caring how many bridges you need to burn to do it right. Call your boss a fucking retard when he's a fucking retard, show respect when he's asking vague bullshit questions lay the numbers down and ask what his actual questions are so you can point at which number reveals that answer. If you don't have an answer, tell him you will get it and then get it for him. If you have to give bad news, advise on a solution rather than hide the news behind platitudes in the name of protecting your ass. Give as honest as you can estimation of the risks of if they take your advice and explain to them where the margins for error in your information are. This makes it very hard to stay with any particular company for long, you're not exactly making friends or promising more than can be realistically be achieved, but you tend to get called back in once they are done being mad at you for being such a prick and telling them what they didn't want to hear because they know that your information is good. It's why people like me are typically short-term contractors who come and go from a company on a short-term basis often measured in weeks and months, and since we lack long-term security we need to work a lot harder than someone who bullshits all day. People like me often are only around for a month to answer a single question, and then we bow out before we overstay are welcome so that the personal grudges don't have time to build up. It takes pride in your work to do it right, be it advising a company on what the best course is, designing a game that will sell, or building a house. No job can be done without pride and be done right.

Right now there's too many sycophants who do not take pride in their work of providing accurate information to those making the decisions. Instead they are giving inaccurate information rather than have dignity. When people at my level fuck up, the people above us have to start cutting out the people below us. And as I'm typically a bridge between those upper and lower levels, I have a certain amount of indignation at either side being mistreated undeservedly, especially when people like Jim are not calling out the people who are actually to blame for people who do really good work and who I really wish weren't being laid off getting laid off. Upper management usually isn't the issue, it is middle management and consultants who are. Not to say I am not aware of some cases where upper management isn't an issue. I've seen the projections for how Activision was going that were being sent to Bobby, they were bleak yet he wasn't looking to correct the issue since it wasn't broken yet and was obsessed with doubling down on what people were burning out on while firing the consultants that warned him then got confused when they were right. There's also times when the people at the bottom getting laid off deserve it for being talentless hacks. Honestly, as someone at the middle consultant and management level, fuck consultants and middle management only slightly more than fuck the suits and fuck the entitled creatives at the bottom.
 
Given that he's still a rentoid, the answer is either 'no' or he's incredibly stupid. I'm not ruling out the possibility of both.
Perhaps I am reaching, but I feel like Jim still renting, despite his vast wealth, really encapuslates his armchair sanctimony. Renting when you have the means not to is making the active choice to support the landlord system; something that his politics should be dead against. It is, however, easier. Why go the trouble fo fixing problems with the house when you can get the landlord to do it for you? He has the 'correct' option right in front of him but he instead opts for what requires less effort from him.
 
10 points to whoever it was that suggested Jim's sub bleed would start to slow.
I think that was me. The main thing that screams failing channel is the stupidly tight variance in view count. I'll stick it in a spoiler because it's stupid but Jim's variance is so low that it's amazing and might genuinely be the death of his channel.

I opened youtube and clicked on the first channel I knew made non daily videos; probably about 3/week, their views vary from 20-150k in the past month. The channel directly under uploads every other week and gets 100-350k. Assume that channel has an average viewership of 200k. That means that a lot of new people are being pushed those top performing videos, but it will also include a decent portion of people who are already subscribed but just don't watch every video upload like I do. Those top performing videos are the ones that might either bring an occasionally watching subscriber into being an actively watching one, or to unsubscribe. Mediocrity is just mediocre and forgettable, I would be willing to bet that no one is unsubbing because of the 90% of videos within 1sd, they would unsub because of the ones beyond 1sd, either the ones that are shit, or the ones that are good enough to be noticed and that make people realise that they don't like this sort of content. I won't say much more but I run a social media thing, I can see all of the negative interaction each piece of content gets, I can post things that are just to piss off my following for fun and there will be a handful of negative interaction, normally around 5 or so. However when something does really well I check and it still gets over 5 negative interactions. Just because that high performing content is the stuff that reaches the inactive followers who are kinda given a kick to unfollow basically.

This is a stupid way of saying one sentence lol. Low variance is the statistical way of saying your channel is fucking stale. There's a channel I watch that uploads daily, same game, same premise, same type of content. I think even the owner of the channel would say that, in terms of the videos themselves, there's little variance. Yet this channel still wobbles from 80-170k. in the past month. Admittedly most of the videos fall between the 100-150k range. That's still more variance than Jim's recent videos. I'm not bringing out the statistical calculator and doing it properly, but Jim's last month has a view count from 77-89k. It has an average of 84k, that means that his views fall in a -8.3 to +6% range. That's pretty fucking tight, insert your own jokes here. The fucking daily channel I was talking about that should have an incredibly tight variance because every day is the same content and there should be little difference in viewership; I'll call his average 125k just because I can't be fucked to average out 30 videos. That means that he would be getting a +/-20% variance in views. For a repetitive daily uploader. A person who just sits down to play the same game every single day, with no topics, there's no change in viewers because one video is talking about recent news everyone cares about and another is talking about something no one cares about, like Jim's videos. It's just the same guy, playing the same game, at roughly the same time, every single day, the only major difference is the mods he uses which some are more interesting than others I'll admit but they generally take a backseat, it's less of a mod showcase and more of just a reason to play the game. There's another channel I watch, he uploads gameplay shit daily as a part of a series. There's basically no positive variation in that sort of content because no one is going to start watching at episode 6 without watching the first 5. Each episode in his series loses a 1-5 thousand people with 4k being the most common number, each series starts off with ~80k stable viewers but bleeds viewers each episode down to around 30k. That means he's getting a drop off from -5 to -13%, basically even someone who has an audience who are coming back daily for the next episode in a series has a higher (negative) variation than Jim does.

The tightness of Jim's variance is genuinely kinda amazing. If it was any tighter he'd confuse it for a wrestling outfit and be trying to wear it. Such a tight variance is just a statistical way of showing how stale he is. He has a large portion of people who routinely watch him, but next to nothing else. There's no new people, and there's no infrequent subscribers. It's very similar to boogie a few years ago, when he was just a failure instead of a massive piece of shit. His content would stay within a small 2k range for most videos, because they're stale. Same for dsp. However both of them had breakouts, they had videos that would out perform the average. Videos that you would call statistically anomalous. Jim doesn't. I would say that maybe his last breakout video was the dragons dogma video from four months ago, that got 130k in a sea of 100ks. That is the only video in this entire fucking year to stand out in terms of performance. If you go back further you get the top 10s for last year, which obviously out perform the surrounding videos. But if you look at the 8-12 months ago range you see that the videos routinely have spikes up past 150k, in those four months he uploaded 19 videos, I would consider 6 to have such high views that they are noteworthy. If I applied the same sd that Jim's channel currently has to his channel at the end of last year, then do statistical tests on it I would be getting failures because the sd of his current content is too low, 1/3rd of his videos would be outside of the 1% test range probably. What I'm saying is that Jim has a potentially catastrophically bad variance. As you said, Jim won't retire when his channel dies, he'll retire when his patreon dies. However the lack of variance is a really bad sign for the health of his channel which is probably propping up the health of his patreon. I know we joke about most of his patrons being inactive but a decent chunk will still be active viewers. If I had to put my money on it I would bet that at least a third of his patreons come from active viewers. If he was to lose 30-50% of those people then he's down to 4-6k per month, that would put him under the average income for americans. It's still over minimum wage by a decent amount but it would be dipping down into the range where you would start having to make lifestyle changes pretty noticeably, I think at least, obviously I'm speculating on that because I'm not american. 4k per month is still decently above the ~1.2k poverty line but I would say that going from 8k to 4k is on the level of class change. That's going from middle to lower class pay, I think at least.

I'll sum everything up. Go to a channel you consider to be stale or dying, look how much the views vary from the average. Even the most stale and dying channel you can think of will have a higher variance in views than Jim does.
 
Why go the trouble fo fixing problems with the house when you can get the landlord to do it for you?
I'll go you one better: why become a homeowner when you could LARP as a prole and bitch about your evil landlord on Twitter.

I think you're version is more likely, (Jim adores the path of least resistance,) but I also imagine the company Jim keeps being way more sympathetic to him having issues with his landlord than complaining about the hardships of being a property owner.
I'll sum everything up. Go to a channel you consider to be stale or dying, look how much the views vary from the average. Even the most stale and dying channel you can think of will have a higher variance in views than Jim does.
Today I will remind them that Steve fucking Shives gets better numbers than Jim:
SteveShivesAug2024.png
JimSterlingAug2024.png
Not sure what's currently going on to give Steve that massive spike in views and subs, but even prior to that he was doing better numbers than Jim despite being just under 200k subs for most of that time.
 
Ostatnio edytowane:
Not sure what's currently going on to give Steve that massive spike in views and subs, but even prior to that he was doing better numbers than Jim despite being just under 200k subs for most of that time.
Looks like he released a shitpost video that got some attention in political circles
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His names fucking familiar and I recognize the face, but I can't place it on where. Did this guy do something years back that woulda graced the internet? Its gonna bother me until I remember.

I'll stick it in a spoiler because it's stupid but Jim's variance is so low that it's amazing and might genuinely be the death of his channel.
Great observations, immediately made me think of channels that I've since stopped watching for being stale, like Quill18 - He does exactly the kinds of videos you described, and you can see that exact views behavior in one of his most recent video series. The initial dropoff from 1-2 is harsh, and then you can see that exact variance trend you describe.
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Went to pull up another example I remembered, but looks like he's lost to the stagnancy, went off to get a real job instead. I cannot wait until the day that Jim puts "Former Youtuber" in his bios.
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Perhaps I am reaching, but I feel like Jim still renting, despite his vast wealth, really encapuslates his armchair sanctimony. Renting when you have the means not to is making the active choice to support the landlord system; something that his politics should be dead against. It is, however, easier. Why go the trouble fo fixing problems with the house when you can get the landlord to do it for you? He has the 'correct' option right in front of him but he instead opts for what requires less effort from him.
It's a catch 22.
By renting, he can bitch about evil landlords while actively supporting him.
By owning, he no longer supports evil capitalism, but because the thing he bitches about.

His safest option is to just become homeless and hope other hobos don't steal his cum boglins.
 
The initial dropoff from 1-2 is harsh, and then you can see that exact variance trend you describe.
That's not quite what I mean. I was just using a daily episodic series (that should have a relatively high stability) as an example of low variance in views. The problem with him is that he isn't making a series, even the actual series he has aren't really episodic, they're mostly standalone and the series name is more of a branding tool than an actual series. The videos he makes SHOULD have a high variance. As I say look back to last year, certain topics he covered were much more popular than others. His hogwarts legacy video got double the views compared to the videos before and after. That's healthy, that's what you want to see. Based on the content he makes he should behaving variances in the range of 20-50%, like he used to. The fact that he has such a tightly consistent viewership means that Jim is basically the same as an episodic series, in the sense of Jim is on episode 50 and no one's going to be picking up that far in. His views are so tight that it almost looks as though he has a viewbot that gives every video 80k views and the few thousand remaining are the only people that are actually interested. Obviously he's not doing that, but his channel has the same sort of viewers that that sort of stuff would result in. I think that the variance is just showing how disillusioned people are with him. I think that most of the remaining active subs are people who agree with him 100%, because anyone who doesn't agree with him 100% has been driven away by now. He has no casual fans, he either has echochamber tier supporters, or nothing. His subscriber bleeding has slowed simply because the people that are left are people that (god knows how) enjoy his content. There's no one on the border of unsubbing anymore. He has such low variance because no one wants to give his content a chance, if they see it in their feed they are probably just ignoring it. I mean just look at some of his more shittier recent videos. I haven't watched them but I'm sure that the one where he talks about 'woke chins' is probably pretty fucking retarded, yet it hardly stands out anymore, it's views are higher, but it's not the same 50% increase like his old controversial stuff used to get. People don't even seem to be hatewatching him anymore. I know I don't because my liver can't fucking take that amount of alcohol. I could be wrong about this and at the end of the day statistics and probabilities and all that sort of shit are fake and gay and genuinely about as useful as pseudoscience. I would rather tell people I have a degree in homeopathy or some shit like that. But variance is a bit like water, a stagnant puddle has a low variance, a river has an incredibly high variance. You tell me what you would rather live in if you were a fish. To me a low variance in youtube sounds like youtube just doesn't push his channel out to new people anymore, they push it to the 80k people who still follow him but not many more. And considering he's lost 20% of his viwership over the past year it just seems like those that do follow him will be more and more bored by his content until he's talking to a wall. That's why I think he should run as a politician. His career is in it's deaththroes at this point. He might as well go out with a bang. Or at least do some wrestling shit in idubz's scam events. Just do something other than sit malding making the same video for the 50th time. Or just start doing wacky shit, go full amazing atheist and pour some boiling hot oil on your cock it'd be funny at least.

It'd be interesting to try and chart the change in average viewer number variances compared to subs lost. It'd probably be a causation vs correlation debate though. Looking at socialblade; 2022 and 2023 are pretty up and down, the graph moves a fair amount in those time periods. If you then look at 2024 the graph is pretty stable, socialblade is fucking retarded with it's rounding so it looks like a lot more movement than there really was because of the monthly oscillation from -1 to -2k. But if you look at it and squint you can see how smooth the graph is nowadays. Jim used to lose between 1-7k subs a month. Now he loses between 1-2k. I think that the stagnation in his decline is pretty linked with the stagnation in his viewer numbers. I said before and after looking at his viewer variance I'll definitely double down, I still think that he's going to hit 700k in about 4 years, I think he'll still just be about to upload the sub 700k video around the start of 2029 if he's still going. I would put money on him still being above 700k by the turn of the decade. Unless he does something incredibly fucked up or controversial by liberal standards, or google itself interferes with dead accounts, I don't think he's hitting that sub 700k mark any time soon unfortunately. Let me stop talking about retarded statistics. It took him 6 months to lose the first 100k, then another 20 months to lose the second 100k, so I think it will triple again up to needing 60 months, or 5 years, to lose that third 100k. Bearing in mind the last 100k milestone was a year and a half ago, I think the 4 years from now bet is a pretty solid guess.
 
His names fucking familiar and I recognize the face, but I can't place it on where. Did this guy do something years back that woulda graced the internet? Its gonna bother me until I remember.
Steve was relatively big in the male feminist/Atheism+ sektur circa 2014 and regularly butted heads with people like Sargon of Akkad during GamerGate. My memory is fuzzy but I'm sure there was one particular video he put out that people heavily memed him for.

I haven't given him a second thought since the Holy Autism War so i was astounded to find he's not only still putting out videos but actually managed to go viral with one.
By owning, he no longer supports evil capitalism, but because the thing he bitches about.
Wouldn't owning property mean he supports capitalism even more? Property ownership is inherently anti-communist/socialist. Although either way I don't think it's something Jim would have to worry about, since his fans don't seem to see any hypocrisy in his anti-capitalist rants while he rakes in $100k a year for doing less than the average CEO.
 
His names fucking familiar and I recognize the face, but I can't place it on where. Did this guy do something years back that woulda graced the internet? Its gonna bother me until I remember.
My memory is fuzzy but I'm sure there was one particular video he put out that people heavily memed him for.
Is he one of the guys in this :
Can't get ytdlp to dl this for some reason. If someone has the time please do it because it seems the original has been taken down.
Now? Jim hasn't been a quality content producer since the last sub loss special.
I was thinking about non wrestling-related reasons for Jim's decline and thought about my own preferences in game reviewers / pundits. I was a viewer like many others in this thread and think some of these factors also played a part:
-(Most) People got over their outrage about steam curation and those deranged enough to stay offended seemed to be more offended about other stuff
-Steam store-pages became better to the extent that you'd be both better informed and better entertained reading steam reviews than sitting through review videos
-The LP-watching audience grew up and stopped having time to watch squirty plays (though I'll admit they weren't a big part of the channel in the first place)
-People (including myself) started preferring either funnier reviews like SSeth's reviews or ZPs or longer 25+minute vids / video essays
-So many people (including myself) grew tired of content complaining about games and wanted something either more nuanced or more positive / optimistic; Jim's had the same few pet causes since 2013ish and he almost never talks about stuff like higher hardware prices, retro-gaming, modding, game preservation or technical issues in games. And when he does he mentions those topics and ties them into ranting about his pet causes again ie game runs badly = crunch bad / greedy publisher bad, game preservation = fuck Konami, etc.
 
Is he one of the guys in this :
No, that's Peter Coffin and I forget the other dude's name but it isn't Steve. His videos were more of the facing directly into the camera waffling for 10+ minutes style.

I have tried searching on YouTube for some of Sargon's videos about Steve to remember what the controversy was but I'm not getting anything further back than 7 years. Best I can remember Steve had a really nasty video where he basically made fun of divorced dads who killed themselves because they couldn't see their kids (the video was framed as an attack on the Mens Rights Movement in general).

Bear in mind we're talking about stuff that happened 10 years ago so my memory is not guaranteed.

ETA: I found it, it was this video.
In all honesty nowhere near as bad as I remember and on the whole he comes across pretty reasonable. The problem is (much like Jim) he can't help but make hyperbolic statements like 'female privilege is getting your drinks paid for, male privilege is getting to run the fucking world' that undermine his valid points, although he's nowhere near Jim's level of 'a CEO asked a reasonable question, this is why we have to dismantle capitalism'.
 
Ostatnio edytowane:
I have tried searching on YouTube for some of Sargon's videos about Steve to remember what the controversy was but I'm not getting anything further back than 7 years.
Sargon (and a lot of other creators) had to delete a lot of videos, to stop the YouTube jannies taking their channels down when they recto actively apply new rules and policies to old videos.
 
thought about my own preferences in game reviewers / pundits.
I don't think I've ever watched a game review to actually decide if I should buy a game or not, let alone one made by Jim. Most of the time I just watch a playthrough for a bit and decide from that. I think trying to review games is just a pointless endeavor as a whole, factorio and the witcher 3 are two of the highest rated games on steam but that doesn't mean I would tell people to play both. I just want a general idea of how the game plays and if it's a type of game I would be interested in, then I'll judge for myself.
 
I think trying to review games is just a pointless endeavor as a whole,
Reviews have their place, the problem is when people start treating them as gospel ('X got good reviews so you can't criticise it' and so on). I will watch/read reviews from people who I know have tastes similar to mine to inform my purchases, but I would never buy a game just because the box is covered in 10/10s from a bunch of websites I don't give a shit about.

The one thing I have always found stupid, though, are review scores. I get that it's an easy metric to quickly convey overall feelings, but you can achieve the same with a TL;DR Pros & Cons list at the end of a review, and unlike a score that can remain mostly objective. When you apply a score to a game, that automatically implies a level of universal quality. For example, my favourite whipping boy FFXVI has a 90% critic rating and 9/10 user rating, but I guarantee all those reviews will be basing their scores on how good the game looks and runs, because it sure as shit isn't based on the gameplay or the story.

This is the inherent problem with scores: if you jerk off to raytracing then you'll agree with scoring a game highly for looking good; if you think graphics peaked with the PS2 and are only concerned if it's fun to play then giving 90% to a game where you spend the majority of your playtime running back and forth having pointless conversations is fucking ludicrous.

This is where Pros & Cons lists are superior: they let the reader/viewer know what is good and bad about the game and then they can decide based on their own tastes if this is something they'd be into or not.
 
I don't think I've ever watched a game review to actually decide if I should buy a game or not, let alone one made by Jim. Most of the time I just watch a playthrough for a bit and decide from that. I think trying to review games is just a pointless endeavor as a whole, factorio and the witcher 3 are two of the highest rated games on steam but that doesn't mean I would tell people to play both. I just want a general idea of how the game plays and if it's a type of game I would be interested in, then I'll judge for myself.
Game reviews as a corporate thing like IGN, Kotaku or Polygon are pretty useless, Oliver covered a bunch of it pretty well up and above.

What tends to be a lot more useful is day one review/plays from content creators or the like in the space who are already known for engaging with the general genre or type of game. I don't need a score, but I know if X Strategy game creator plays and loves it, that its probably for me because he already plays a lotta the games I already do. They're also far less likely to fall into the trap of feeling obligated to rate up a title for its music or graphics or the like, as they're directly incentivized to encourage better gameplay systems, because that makes it easier for them to make engaging content with it. The nature of content creators opining on stuff also means you have the tools to make the judgement yourself, without only seeing marketing approved material - the inevitable youtube video doesn't just have a guy saying the gameplay is good, you actively see the game being played by a normal person. You don't just hear "the graphics are good with X problem", you see it in action, including any weird artefacts or glitches.

Reviews are a journalistic artefact of when it was more expensive to spread information around and everyone didn't have access to it - So a middling attempt like scored reviews would get you close enough. Now people and their opinions are so accessible, that you can simply go find people who seem to share the same preferences and opinions about games as you do, and see how they feel about the thing, because they'll be out there saying it with everyone else. Same goes for music, movies, books, any sort of entertainment these days.
 
Most of the time I just watch a playthrough for a bit and decide from that. I think trying to review games is just a pointless endeavor as a whole, factorio and the witcher 3 are two of the highest rated games on steam but that doesn't mean I would tell people to play both.
Yeah I agree that playthroughs and video content in general are useful / essential to check before buying but I wouldn't say reviews are useless. Besides what Olver and Kuritan already said, reviews are very useful if you're trying to find out if a game has particular mechanic or feature; though this requires that the reviewer be good which most reviewers aren't. Gameplay videos also need to meet a certain standard to be useful because gameplay from someone not familiar or interested in the genre won't be much good either. Big outlets like IGN seem to assign games at random to reviewers and I'd say gameplay from people who are only playing a game for SEO will only be as useful. And I don't think a review necessarily means a rating; it could just be an assessment of the game without any numerical score being given.
The one thing I have always found stupid, though, are review scores.
Game reviews as a corporate thing like IGN, Kotaku or Polygon are pretty useless,
Giving bad scores to create controversy and drive traffic seems to be a tactic that both games news sites and youtubers use. Regardless of the fact that art is subjective and that a score based on an individual preference is almost useless, there is still a rabid section of people out there who make it their business to police them. I bet a large section of people still reading reviews from sites that give out scores are there at least partly because of those scores and because they've made the scoring system a part of the way they look at games.

IIRC Jim gave a low score to either Zelda BOTW or ToTK and incurred the autistic wrath of Nintendo's fanbase for it. Getting a review picked up by the scorebrahs is like hitting a jackpot because not only does the reviewer get victim points but he also succeeds in making the discussion about himself instead of about the game. Looking at Jim's exhibitionist tendencies, its probably why he still uses them.
Reviews are a journalistic artefact of when it was more expensive to spread information around and everyone didn't have access to it
They've also evolved into an arbitrary metric that people can endlessly argue about. IMDB scores have ingrained themselves into the movie industry to the extent that there is a large portion of (stupid and simpleminded, yes) people who use it as a metric to understand if a movie or TV show is good or not. I feel like review scores for games today are a remnant of the failed attempt to hook the games industry on scores in a similar manner (besides being a promotional tool like mentioned earlier).
 
Normally my process on deciding if I would enjoy a game is just by watching some gameplay on youtube or whatever, if it looks like the type of game I would enjoy then I'll watch a bit more to see if it's a game I would enjoy watching or actually playing. If it's the latter then I'll look at steam and if it's positively reviewed I'll buy it myself. If it's neutral or negative I might watch someone talking about the game or just read the steam reviews. Even then, it's not perfect. Borderlands 2 and tps are both 'very positive', they are shit, both games are shit. bl3 is also 'very positive', despite being objectively a better game than 2/tps, the dialogue and story in all three are dog shit the only difference is the gameplay which is much better in 3. Civ 5 and 6 are both very positive yet boring as shit without mods, yet humankind, a game that at a base level is more enjoyable, is mixed. I wrote a very long review for a very niche game that I will not name because it's niche enough to be identifiable. In the community the game is regarded as the worst of the series, everyone hates it, it's the worst thing ever and I can't enjoy the rest of the series because of it tier bullshit. Or people regard it as this amazing game that's one of the best in it's genre. It's completely bipartizanal. Then when I played it I just got a solid 4/10 vibe from it. It was neither the 1-2/10 that half of the community say, neither was it the 9-10/10 that the other half said. It was just aggressively middling. But even then, I don't think that writing that review has a reason to exist, even if I had posted it when the game first came out, no one would want to read an essay length review. I mostly wrote it as a way to talk about the game honestly. There's one mechanic in the game that everyone points to and says it's dumb and grindy and I don't understand it. I had no issues understanding it and it wasn't that grindy. What I'm saying is that community consensus is a dumb way to judge games. The 99% of people who would positively rate factorio is not going to be the same demographic that is giving the witcher 3 99% positive reviews. Proper paid reviews are also pretty retarded and often inflate the scores to make sure they don't lose early access to games and shit like that.

The things that I like will not be the same as other people, the things that I don't like will not be the same as other people; so why should I listen to other people's reviews or thoughts? There are certain things that are pretty unanimous, everyone will agree that bl3 has shit writing, everyone will agree that humankind was left to rot and is insanely untapped in potential that the devs have fucked up, the 4/10 game everyone will agree that one boss is so fucking boring and unfun that you should turn the difficulty down to the lowest level. But most things are subjective and I just don't find other people's subjective opinions helpful. If a game seems decent and like something I would enjoy then I'll play it, even if it ends up being another 5/10. I'll still enjoy a 5/10, there's only ever been two games I didn't finish, battleborn (obvious reasons) and thief 2014, a game that seemed cool when I was younger yet was incredibly dull and felt like a walking simulator, it is rated mostly positive currently.

I lost faith in reviews ages ago. People said dark souls 2 is bad and that scholar is better (both wrong). People said that pokemon hgss is the best and that sm was the worst (also both wrong, there is no good main series game, they are all a 3-5/10, ranger and md are the only good games). People still continue to give ubislop games positive reviews. I don't trust people's subjective opinions. I'd rather look at a playthrough for a while and then play the game myself. I'd rather go into a game expecting a 7/10 and get a 5/10 rather than go in expecting a 9/10 and get a 2/10. I have never watched or read a review that was the sole reason for me buying or not buying a game since becoming an adult, even as a child most of what I would play would be influenced by the people in my school not a reviewer.
 
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