🌟 Internet Famous Jirard Khalil / The Completionist / ThatOneVideoGamer - Obsessive Compulsive Autist involved in a $780k case of charity fraud

True true. Personally I never understood why people who stream any money. Some are okay at streaming but you're paying to play a game or react to something. I don't get it personally.
The most I ever did was give someone I enjoyed the Prime Sub, if only because it costs me nothing to take money out of Amazon's pocket.
 
Does make you wonder how a loss of less than $2000 a month means he had to sack pretty much every employee. I guess if you include dwindling YouTube views, loss of sponsorship deals, and the Super Beard Bros separation it makes sense. Maybe?
He probably sacked people long before Patreon dipped; you don't realize how much paying employees eats into profits, until you have to pay them. Living in California, especially his part of California; $2,000 a month is on the low end and you have a couple different roommates in a small apartment; and that's just being a full time employee. So if they're not doing 40+ hours a week for him (and they shouldn't be, because YouTube), they have other jobs to carry them.
 
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The whole situation may very well have taken a good 10 years off his lifespan. Horrifying.
 
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He probably sacked people long before Patreon dipped; you don't realize how much paying employees eats into profits, until you have to pay them. Living in California, especially his part of California; $2,000 a month is on the low end and you have a couple different roommates in a small apartment; and that's just being a full time employee. So if they're not doing 40+ hours a week for him (and they shouldn't be, because YouTube), they have other jobs to carry them.
It's because I know how much paying employees costs that I'm confused. This is where I powerlevel a bit, but there's nothing I trust more than my own personal experience.

I have several accountant friends, one of which I'm incredibly close to because, A they do my taxes for free, and B they toss work my way every so often for some extra income.

From doing work with them, I know about one of the businesses they do the numbers for. It's at a mini mall, so not too terribly big, between 8-12 employees, plus one full-time security guard because our country is shit, and everyone is paid $3-$5 over minimum wage because no one wants to work for anything less.

Overall with the store composed of a mixture of full-time and part-time Managers, Cashiers, and Shelf Stockers, payroll is about $18,000 a month.

So with Jirard having, or had, 20 employees, plus the expenses of living in California, and the fact that editors are paid more than Cashiers, an estimate of $30,000 a month for payroll probably isn't too far off. So losing $2000 a month from the Patreon is maybe an employee and a half at most, but not enough to sink your entire company.

And this is the thing that pisses me off about YouTubers that become companies. Because they are either lying or they are bleeding money somewhere.

Jirard has stated that he had to deny giving people raises because he couldn't afford it and didn't want to want to fire anyone. And even Game Grumps has been saying they don't want to fire any of their friends since around 2017.

But ignoring the fact of the 20 employees for a fucking YouTube channel and cost associated with them, Jirard spent over 22K on buying every Wii U and 3DS game and was paying for a guy to make a Donkey Kong Country 2 Remix for every Completionist video. Arin and Dan each have a personal assistant, and it's heavily speculated that their community manager is paid over a 100K a year. The same goes for a bunch of other YouTubers, Roosterteeth, Watcher, the list goes on and on.

At some point these YouTubers shove their heads in their asses, hire a bunch of useless fuckers then get confused and panic the second they don't make as much money as they used to. That's when they turn to their community's generosity to help pay for their house payment/retirement fund. I'm glad at least some people give the right answer, which is no and also fuck off.
 
If this dude had said "tranny" he'd have been abandoned by the same people giving him a second chance.

The "charity" it takes to believe he was holding on to the money for reasons is OJ levels of getting aways with it.

I fucking hate how soy, tranny, and blue haired a lot of retro gaming is.
 
But ignoring the fact of the 20 employees for a fucking YouTube channel and cost associated with them, Jirard spent over 22K on buying every Wii U and 3DS game and was paying for a guy to make a Donkey Kong Country 2 Remix for every Completionist video. Arin and Dan each have a personal assistant, and it's heavily speculated that their community manager is paid over a 100K a year. The same goes for a bunch of other YouTubers, Roosterteeth, Watcher, the list goes on and on.

At some point these YouTubers shove their heads in their asses, hire a bunch of useless fuckers then get confused and panic the second they don't make as much money as they used to. That's when they turn to their community's generosity to help pay for their house payment/retirement fund. I'm glad at least some people give the right answer, which is no and also fuck off.
I know I've said it in the Grumps thread and possibly another one I can't remember right now; but these YouTube playthrough businesses, should be a 3 man job at most, at most.

Player 1 = The Face
Player 2 = The Editor
Player 3 = The Writer

And the third is only if the first two can't handle script writing, otherwise, you end up tripping over your words and looking like a weirdo, you need a certain flow. But that aside, these roles aren't unique; multi-player co-op games you can get player 2 and 3, or God forbid maybe even a 4th if allowed to play and have screen time. Everyone can make an idea on how to script things and help out the editor as needed, these aren't locked in positions. Jirard's problem is he wants to 100% a game (and as a fellow 100% autist, I fucking salute him for it) but still have weekly videos. The problem being, he doesn't stick to old school NES/SNES/Arcade type games where you can finish shit in a few hours if you know what you're doing; his Persona 5 debacle is proof of that, even if you skip all the text, that's still at least a 40 hour game, but he wants all the dates and thinks strategic saving is wrong or some shit. Well congrats dude, you locked yourself into a multiple hundred hour commitment, by the way, there's only 168 hours in a week. How are you going to meet this weekly video commitment?

I have an honest idea, build up a backlog of smaller games between larger games. Do something smart like play the first 3 Streets of Rage games (with your whole team) in a day, tell the editor to get to work, then spend the next couple of weeks focusing on some hundred hour RPG. It's a problem with a seriously easy fix, but for some reason, these people can't figure it out.
If you really want a fourth for that killer "Turtles in Time" playthrough; The Assistant, helps out where they can, kinda a bitch job, but they'll become a Jack of All Trades, it may suck being a master of none, but being able to be plugged in where needed is a useful skill.

There, I built a fucking YouTube channel team.
 
No, and unless they reveal themselves, we likely won't ever know.
Not like it matters either way too, they're the unsung hero who exposed this mudslime fraud to the world and decided not to take credit for it. It's probably so that it's not to get pestered by a lot of folks more than anything, but still. It's good work on his part.
 
Eh, what he is trying to do is obvious. He is doing charity streams to prove that he is trust-worthy with charities. I'm sure he hopes that people will forget about the Open Hands fiasco and start associating him with the charity Twitch streams.

It's a good plan, his idiotic fans will eat it up. Or it would be a good plan, but I think his public image is way too tarnished for this to attract new people. Reinforce the parasocial relationship with his simps? Sure, but the Internet will not soon forget.
 
So with Jirard having, or had, 20 employees, plus the expenses of living in California, and the fact that editors are paid more than Cashiers, an estimate of $30,000 a month for payroll probably isn't too far off. So losing $2000 a month from the Patreon is maybe an employee and a half at most, but not enough to sink your entire company.
The median salary in Cali is like $75,000 or like $6k/month. Even if he somehow convinced someone to take $50,000 - that's still roughly $4,100 a month.

If he was actually stacking 20 employees - he was paying $82,000 to ~$105,000 a month on overhead, before office space and other expenses. When his channel was making money hand over fist this was probably a bump in the road and a chance for him to "invest in the channel" (aka pay people to do the boring stuff) but now that advertisers are pulling back in a major way (and on youtube have been pulling back for years) and a lot of the audience has moved to Twitch - this is going to be a big issue for him (and most other unwise youtubers). Feeling the squeeze is probably how/why he started looking at charity stealing as a source of income despite how terrible of an idea it was.

His real issue isn't any of that though - it's his branding and content are really stale. "Completing" games is generally unfun, tedious, and complaining about it only gets you so far. He's been trying other content but none of it really seems to stick/land and it's not like Youtube is suddenly "needing" a bunch more "video game reviewers" suddenly. 100% in a game isn't really novel and it's a speedrun category for basically every game that's ever existed - so it's not like there's anything new for him to do there. The "luster" is gone since he revealed that he isn't the one doing 100% of everything in the runs anyhow - it's much less tedious if you literally pay people to "complete" games for you.

And if you aren't 100% playing them - why are you 100% reviewing them?
 
And if you aren't 100% playing them - why are you 100% reviewing them?
Unironic, it's putting a friendly facade onto what is usually a sign of autism. I used to write guides on GameFaqs and even done 100%/Platinum stuff for Playstation, and I'm not gonna say I didn't enjoy it, I'd be lying if I didn't say I recognize that you need a specific mindset to actually enjoy doing this shit. I've found other channels do the same thing and they put on a friendly face for the struggle of getting the 100% and try to script something to be entertaining; where the real inner workings, the nut and bolts of it, is flagellating yourself until you pull it off. The people who have the same OCD/Autism center look up how tos to understand the ins and outs of actually doing this shit; normal people are to be wowed and dazzled at a supposed game of skill or feat of strength.
 
His real issue isn't any of that though - it's his branding and content are really stale. "Completing" games is generally unfun, tedious, and complaining about it only gets you so far. He's been trying other content but none of it really seems to stick/land and it's not like Youtube is suddenly "needing" a bunch more "video game reviewers" suddenly. 100% in a game isn't really novel and it's a speedrun category for basically every game that's ever existed - so it's not like there's anything new for him to do there. The "luster" is gone since he revealed that he isn't the one doing 100% of everything in the runs anyhow - it's much less tedious if you literally pay people to "complete" games for you.

And if you aren't 100% playing them - why are you 100% reviewing them?
To add to this, completing a game 100% barely adds anything substantial in the context of a game review - all 100%ing a game adds in most cases is frustration, especially nowadays when games either don't incentivize 100% completion at all (even Yakuza stopped giving an achievement for it and they massively trimmed the completion lists in the newer games), or, since the devs added story or big rewards to the collectable/challenge stuff, the games want you to 100% them (like newer Sony games, especially the nuSpiderman games) and it's not a challenge at all. "I loved this game, but man, getting all those Mahjong hands for the completion list sucked!" does not substantially change the content of the review for 99% of people, and the 1% who would be affected are the 1% who'd 100% complete a game just for bragging rights. His content is basically fucked due to this, the era of dogshit achievements like World Champion from Ghost Recon AW (seriously, look at that guide, jesus) and insane collectathons like DK64 is LONG gone and is not coming back. It's hard to make entertaining content about 100% completions due to this and the games that have fun and challenging achievements (like Pizza Tower, which he didn't play) are few and far between.
All in all, Jirard should've transitioned to a Let's Play channel AGES ago. Highly optimized, autistic 100% completion let's players are actually something that's lacking on Youtube.
 
"I loved this game, but man, getting all those Mahjong hands for the completion list sucked!" does not substantially change the content of the review for 99% of people, and the 1% who would be affected are the 1% who'd 100% complete a game just for bragging rights.
And this is the problem with 100% reviews (instead of just doing guides). Because very few games have a decent balance where shit doesn't interfere with the rest of the game too much; it's either piss easy, annoying, or completely mind numbing, as there's no good way to weave 100%ing into giving the game something more to operate with. I can play Terminator Salvation and get every single trophy/achievement in a single playthrough by simply playing the game on Hard difficulty (yes, I'm serious). Meanwhile, I can spend 40-60 hours of Star Ocean 4 for the experience; or commit 600+ hours of my fucking life to 100% it; and you know what changes between that normal review and the 100% review, how much I'll tell you you'll hate your life and how boring everything is because it's a massive fucking grind with very little skill and a robust serving of autism.

There's also some games where the only real roadblock is a specific difficulty; like The Evil Within's Akumu (1-hit death) mode or its sequel's Classic mode. Then it's just a checklist of preferred actions/upgrades/etc to handle certain difficult parts; then just bashing your head against the wall until the wall falls down. And when this is the case, it's less about 100%ing the game but finding a way through the hellbox you put yourself in. You can play on any lower difficulty, you can play on the highest non-bullshit difficulty and have the same experience without 100%ing. 100% is all autism and bragging rights.
 
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