Unpopular Opinions about Video Games

The vast, vast majority of video game music is bland, boring, and mediocre. Nerds only listen to 99% of OSTs because they have no taste and it's what they're already familiar with.
While this is a EXTREMLY RETARDED opinion i did notice classic shooters dont tend to have as many memorable tracks like Doom,marathon 1 is the only one that i can think of that has alot of memorable tracks.
 
While this is a EXTREMLY RETARDED opinion
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Im surprised people remember it more fondly
It's because of the soundtrack.

I've been trying to play Daggerfall Unity, and this shit sucks. I can see why it would have been cool in 1996 or whatever, but for how much I've heard people say Skyrim is "wide as an ocean, deep as a puddle" that goes way more for Daggerfall.
 
for how much I've heard people say Skyrim is "wide as an ocean, deep as a puddle" that goes way more for Daggerfall.
It's true of every Elder Scrolls game.

Morrowind, the darling child of the series, is not some masterclass in incredible deep mechanics - they just let the player go hog wild with a bunch of ridiculous shit that was relatively easy to implement in the engine with absolutely zero attention given to game balance or practicality or bugs introduced at the extremes.
 
It's true of every Elder Scrolls game.

Morrowind, the darling child of the series, is not some masterclass in incredible deep mechanics - they just let the player go hog wild with a bunch of ridiculous shit that was relatively easy to implement in the engine with absolutely zero attention given to game balance or practicality or bugs introduced at the extremes.
My favorite thing is when people tell me Oblivion/Morrowind are so much better because they let you "actually" role play with the over abundance of stats and skills, and then when I point out how fucking garbage the leveling/combat systems are in them, I'm told I needed to play a specific set of classes, and in Oblivions case, in a very specific way.

Unpopular opinion. Tabletop mechanics in video games is fucking retarded. It's literally the worst of both worlds are you limit both the gameplay and the narrative by combining the mediums.
 
Unpopular opinion: you can start with a sequel many times. I'm playing Fate Extella Link, sequel to Fate Extella, haven't played the first nor the original Extra series, but the story is good enough that it drops you right in and halfway assumes you didn't play the first. Many games do that in fact. It's better to play in order, but you don't have to.
 
The vast, vast majority of video game music is bland, boring, and mediocre. Nerds only listen to 99% of OSTs because they have no taste and it's what they're already familiar with.
True for most music though.

Listening to THPS OST (a game who was praised for its selection of songs) and most of that shit is just mediocre. No wonder nobody talks about Alien Ant Farm or Bad Religion or Rage Against the Machine or whatever.

People only liked them cause they listened to them in High School.
 
The vast, vast majority of video game music is bland, boring, and mediocre. Nerds only listen to 99% of OSTs because they have no taste and it's what they're already familiar with.
I agree, but a lot of video game music is set to match what's happening on screen, sort of like in film. The LotR soundtrack is amazing but if you listen to it without the film it still sounds fine, but just doesn't flow right.
 
I'm told I needed to play a specific set of classes, and in Oblivions case, in a very specific way.
I consider Oblivion genuinely unplayable due to the scaled leveling system. It is only decent if you mod it out. Any RPG that actively punishes you for using the fucking level up mechanic is a shit RPG.
Unpopular opinion: if you're roleplaying in a single-player video game, you desperately need to find a more constructive creative outlet.
While true I think it's perfectly reasonable to come up with a general concept for a character you intend to play personality and class wise and stick to it. This is only hard or time consuming for someone who is uncreative or retarded.
 
Ostatnio edytowane:
True for most music though.

Listening to THPS OST (a game who was praised for its selection of songs) and most of that shit is just mediocre. No wonder nobody talks about Alien Ant Farm or Bad Religion or Rage Against the Machine or whatever.

People only liked them cause they listened to them in High School.
MC2 from paris onwards has some of the best music ive heard in a racing game
 
It's because of the soundtrack.

I've been trying to play Daggerfall Unity, and this shit sucks. I can see why it would have been cool in 1996 or whatever, but for how much I've heard people say Skyrim is "wide as an ocean, deep as a puddle" that goes way more for Daggerfall.

Daggerfall sucked in 1996, too. It was initially cool to see a massive world generated entirely by RNG, but the first time you got lost in a spidering dungeon with seemingly no end, it lost all its fun.


I consider Oblivion genuinely unplayable due to the scaled leveling system. It is only decent if you mod it out. Any RPG that actively punishes you for using the fucking level up mechanic is a shit RPG.

While true I think it's perfectly reasonable to come up with a general concept for a character you intend to play personality and class wise and stick to it. This is only hard or time consuming for someone who is uncreative or retarded.

The painted trolls quest can be impossible depending on what the remainder of your level divided by four is. How the fuck does anyone think that's clever?
 
It's true of every Elder Scrolls game.

Morrowind, the darling child of the series, is not some masterclass in incredible deep mechanics - they just let the player go hog wild with a bunch of ridiculous shit that was relatively easy to implement in the engine with absolutely zero attention given to game balance or practicality or bugs introduced at the extremes.
Morrowind is trash for casuals because they removed climbing and the fear of getting soft locked in dungeons.
 
The vast, vast majority of video game music is bland, boring, and mediocre. Nerds only listen to 99% of OSTs because they have no taste and it's what they're already familiar with.
I disagree somewhat, but I do think people tend to like often mediocre soundtracks not because they're good but because whatever they were in was good and they associate the music with the enjoyment of the media it was in.
 
Bioshock 2 is an underrated game.
I heard the DLC was amazing, but tied to a mediocre at best main game nobody wanted.

The soundtracks for DOOM 2016 and DOOM Eternal each have one memorable track, and that's "Rip & Tear" and "The Only Thing They Fear Is You". Everything else is just unintelligible noise, and even the two tracks mentioned previously fall into that territory of being electronic noise more than music.
That was deliberate. There was a talk he gave where he layed out that the original brief was no crunchy metal or guitars because metal was a joke at the time. He convinced them to allow it.

His goal was to have a few signature tracks, and the rest would fit the theme without overpowering the gameplay or getting repetitive.

I think a lot of commies who are claiming it as speaking for them are doing big self reports and being stupid cause its something which caters to everybody's sensibilities wrt the sociopolitical aspects, not just extreme leftism as so many people claim.
After everyone telling me to play Disco Elysium, that it's "the best RPG they've played in a long" time, I pirated it. It blows.
I have no idea how anyone could say this is a great game and especially not the "greatest of all time".
A lot of lefties love that game because it allows you play pure communist. Having not played the game, I'm told that the game completely shits on communism by the end, but most game journos likely never got that far (or I'm misinformed, either works).


On the other hand, I feel the way you do in regards to MW2 instead. I only checked it out years after its prime and never got why it was the cod community's favorite.
I usually link to the first minute of the GiantBomb review of the game since it captures the feeling at the time perfectly.
 
Disco Elysium is a visual novel. It’s more an incompetent detective who has some personality (the rest is filled in by you) being lead around by a gay Asian in a Faux Eastern block country.

Supposedly it ripped off of one Estonian TV show from what a friend of mine said. A lot of the characters are legit plagerized to the point where it’s insulting.

Terrible game, writing is good funny and entertaining for memes, however it’s praised by people who watch Grim Fandango cutscenes on YouTube or like Planescape Torment for the writing.

EDIT: I know someone will say it’s an RPG, but it’s a visual novel. Don’t lie to yourself.
 
Ostatnio edytowane:
A lot of lefties love that game because it allows you play pure communist. Having not played the game, I'm told that the game completely shits on communism by the end, but most game journos likely never got that far (or I'm misinformed, either works).
Ofc, every crpg has the communist fascist libertarian liberal and other routes. In Fallout NV the legion is apparently the fascist route, Mr House and factionless are libertarian, Brotherhood of steel is the army route, NCR and others I'm not sure. The reason why communists like Disco Elysium is cause taking the communist route, serving the union boss is what gets you the good ending where you get your pistol back. Granted the union boss is a class collaborator and hypocritically collaborates with capitalism towards the end but isn't that all communism in history, failing partially cause capitalist countries put sanctions and prevent trade. I will agree that it's akin to a visual novel, reading as a gameplay mechanic is crap. I want to try out other old crpgs like neverwinter nights, ultima viii and the like cause I've heard the systemic gameplay is good but idk at this point. Also nice little tidbit, Disco Elysium, a pro communist game with pro communist devs who thanked Marx and Engels in the game awards, was made under abusive work conditions and the artist stole most of the work under copyright. The irony.
 
Ostatnio edytowane:
Granted Red Alert 1 is a quick cashgrab with minimal effort, but while Tiberian Dawn might not aged most gracefully, it's still not that bad, up until that time you can only compare it to Warcraft 1 and Dune II, and I am sure as shit will pick Tiberian Dawn over them.

Blame SAGE ( Strategy Action Game Engine ), don't know what shithead at EA thought that essentially PC only game engine in 2000s needs to not only be 30 fps locked but also all of its function tied to said FPS lock but they just went with it, I'll still say that Tiberium Wars is still tied as my favorite in the franchise together with RA2, despite dog shit technical decisions.

Yes, it can be enjoyed, hell, I can even say good things about it, unfortunately not a single of these praises are going to make it a good game.

I'd say that the one who suffered from flanderization is the Soviet Union, the main plot of the campaign mimics Yuri's from previous game with few short stroke changes, that and also voice acting which went downhill into pure farcical clown fair, and both soviets and empire end up being butt of the joke anyway.
OpenRA is my favorite RTS. You should give it a shot.
 
and their lack of music
Thank you so much for saying this. I find myself annoyed whenever I hear people praising the soundtrack of the Dark Souls games, when the only piece that comes to my memory is John Cage's 4'33". The entire soundscape 99% of the time when I was playing was just the sound of my footsteps clapping against the cobblestone, which made it feel empty and bland. I'm sure fans will cry "But muh atmosphere!" but you can have atmosphere and tension with expertly composed music perfectly fine. Seems to me like it's just an attempt at cheaping out and not having to pay the composers for more music.
 
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