- Dołączono
- 8 Lip 2020
Games about alien brain sucking squid monster flying around on giant space kraken monster and yet the biggest alien horrors beyond comprehension are literally everything else. What a time to be alive, what a world to live in.
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I don't think that's really the case with Larian at all. I think they just want to have you play the game as a fixed character, which is fine for most RPGs, but realize that not having custom characters in a fucking tabletop simulator is going to kill it for a lot of people.These people are control freaks. They can't stand people not having the same views as them so they try to control how they play a game. I find it to be very silly. You can't control how gamers play. Especially when mods and homebrew exists. You might as well piss in the wind.
Personally, from what I've seen, the writing feels very meta and immature.
If that is the case then all those women and queers who I talked about in my earlier posts are going to be in for a rude shock once they play the game. Those two demographics wanted a lighthearted Critical Role style adventure with romance, witty banter, meta humor and shipping. The marketing for this game may it appear to be just that. If the game is going to be as dark as you say than I'm going to look forward to the whining that is going to appear on Twitter and RetardEra.Have you played the early access? I haven't, but the marketing for Larian is always light hearted and jokey. DOS2 despite having very dark themes at times was very jovial leading up to its release.
They've also said that the game gets very dark, which I tend to believe. When I think "Larian Studios" I think Swen who is very publically a rather Jovial guy, but you look at something where he's more toned down like his recent interview on Dropped Frames and the way he acts doesn't give me the vibe he nor his studio are particularly interested in lighthearted storytelling where it doesn't work.
If that is the case then all those women and queers who I talked about in my earlier posts are going to be in for a rude shock once they play the game. Those two demographics wanted a lighthearted Critical Role style adventure with romance, witty banter, meta humor and shipping. If the game is going to be as dark as you say than I'm going to look forward to the whining that is going to appear on Twitter and RetardEra.
That is the problem with Larian and Baldur's Gate 3. The Baldur's Gate series is suppose to be a tabletop simulator not a JRPG. The earlier games allowed you to customize your character just like you would for a TTRPG session. Larian is just bad when it comes to allowing players to customize their character and allow players to make a character theirs.As for "fixed character = control freaks""...lol, someone has literally never played a JRPG. It's just a different way of conveying a story.
Your theory does have some weight given that many AAA publishers have been attacking Larian recently. It would make sense that they don't want an indie studio to succeed as most are owned by either Microsoft or Sony nowadays and this game is a PC and Sony exclusive.By alienating their fan bases, by destroying their reputation, and by relying on the fact that normies in gaming these days can't understand that its impossible to patch out every bug in a complex enough game, they force people to either pirate, not play, or only have access to AAA Nigger Cattle titles, which they ultimately profit from.
Idk. I've played too many JRPGs to care. I don't see these games as "tabletop sims", or people wouldn't throw the biggest fit about being turn based which is closer to tabletop than rtwp ever was.That is the problem with Larian and Baldur's Gate 3. The Baldur's Gate series is a tabletop simulator not a JRPG. The earlier games allowed you to customize your character just like you would for a TTRPG session. Larian is just bad when it comes to allowing players to customize their character and allow players to make a character theirs.
Your theory does have some weight given that many AAA publishers have been attacking Larian recently. It would make sense that they don't want an indie studio to succeed as most are owned by either Microsoft or Sony nowadays and this game is a PC and Sony exclusive.
Tbf CP2077 had some major issues that did vary a lot from person to person. Especially hardware.To this fucking day, 2 months away from Phantom Liberty, all the news about CDPR and Cyberpunk is extremely negative. It really makes me think the point was never about the game. The point is and always will be destroying Independent Developers who are better at what they do than the Corps are.
Please don't bring up such sad memories. What happened to Fallout should be considered a crime against humanity. It broke my heart to see what happened to that series. As for Baldur's Gate 3, either the fans hyping the game will be right in that it is a RPG masterpiece or the detractors will be right in that it is a degenerate fetish buffet. We'll know in a few weeks but so far the EA hasn't made me hyped for the game as the trailers did.Whatever, I've had to watch Fallout get bastardized and everybody cheer about it. No tears shed here if the game turns out to be good.
What happened to Fallout should be considered a crime against humanity.
As for Baldur's Gate 3, either the fans hyping the game will be right in that it is a RPG masterpiece or the detractors will be right in that it is a degenerate fetish buffet.
Kind of reminds me of the swtor lady beard/nappy nog hair update.
Ok, I understand where you're coming from. Thanks for answering that. My own standards differ quite a bit, but since this is not a book fag thread, I won't go into those details unless asked for it.That is a good question. I suppose a good story to me is a story where the stakes matter and the characters take the world with some hints of seriousness. The OG Baldur's Gate are good examples. Sure, some of the characters would make a joke here or there but the characters of that game took the world seriously and the stakes in that game mattered in the grand scheme of things. Not to say every story should be like this, especially if it is a satire. As C.S Lewis once stated; "Not every good story needs to have a point."
However, this is a sequel to a franchise that took itself seriously in the past. Other games based in the Forgotten Realms did as well. Sure, there are jokes to lighten the mood but the characters took the world seriously, the stakes mattered and the villain is intimating. Personally, from what I've seen, the writing feels very meta and immature. The characters all act like they are in on the joke. The world isn't taken seriously and the stakes, which should feel high, feel low. I know you said before that you feel that calling something Reddit is overused so I think a better thing to say is that this game, to me at least, feels like every other piece of entertainment that has been geared at adults for the past decade.
I'm also a graphics snob, so I get this. These dev assholes should be held to a certain standard and they should be slapped for trying to be cutesy with retro and pixelated graphics.I am a snob so I prefer my games not to look like ass. Pixel indie superbased isn't an excuse to put the merest minimum into graphics, neither is quirky and whimsical and progressive.
You -can- make less realistic graphics work totally fine but it isn't easy. Boltgun and Cuphead are neither photorealistic 4k stuff, but they got their own style.
I am also worried that the plot will be all "remove parasite" instead of any well... adventure. Go to X, ask healer Y, rinse and repeat. It is like a story about getting the money to pay your rent.
Usually when you do this, its okey as the first act, but not the entire story. You want to gain something, to do a notable deed. It is what video games give you, the ability to do something you can never do in real life. Not running from doctor to doctor to get a brain tumor removed.
It's hard to do marketing with forced slavery, genocide, racism, cannibalism, child kidnapping and torture.Have you played the early access? I haven't, but the marketing for Larian is always light hearted and jokey. DOS2 despite having very dark themes at times was very jovial leading up to its release.
They've also said that the game gets very dark, which I tend to believe. When I think "Larian Studios" I think Swen who is very publically a rather Jovial guy, but you look at something where he's more toned down like his recent interview on Dropped Frames and the way he acts doesn't give me the vibe he nor his studio are particularly interested in lighthearted storytelling where it doesn't work.
It's hard to do marketing with forced slavery, genocide, racism, cannibalism, child kidnapping and torture.
And yes, I'm telling you what I found in Early Access.
There are moments, where if you break from the "this is just a game" mindset and take a moment to consider, you end up thinking "you know, this is kind of fucked up what the hell"
And elves literally eat corpses.That's not totally surprising. For all the jokes and odd humor in DoS2, Act I literally takes place in a death camp equipped with its own Dr. Mingele.
JRPGs aren't RPGs.As for "fixed character = control freaks""...lol, someone has literally never played a JRPG.
Thanks for that wonderful insight.JRPGs aren't RPGs.