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ducktales4gameboy

EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme

The short answer is that everything gets horrifically messy when the GPU is involved, especially when you're syncing data between GPU memory and...
moocow

EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme

Sounds like a way to skip the GC for certain objects if you know you can keep track of them reliably yourself and want to save some cycles, maybe?
cjöcker

EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme

Unity just gives devs C++ bindings so I'd just imagine it has something to do with that? Maybe that's why the GC doesn't collect those because of...
Wstecz
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