Odpowiedzi na post #37 596

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Lapis Lazuli

EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme

Because the lines of code are repeated, thus taking the game longer to process the repeated code.
Catgirls are Love

EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme

One of the things that bad code/design tends to result in a great deal of inefficiency, meaning the game is wasting a lot of time doing things it...
Kosher Dill

EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme

Every single bit of code in the game appears to be a script attached to some Unity object, which means it's run every single frame whether it...
Diesel Boogaloo

EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme

Contrary to what memers claim, the huge chains of else-if are not what makes the game slow, just buggy. It's not like the game has complex logic...
LiquidKid

EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme

think of it like drinking from a straw. If your straw is unnecesssrily long, it’s gonna take more sucking to get the drink. Now imagine trying to...
SolarSickle

EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme

From what I understand (and someone correct me if I'm wrong) it's in a large part that the code is suboptimal. You probably saw the IF ELSE IF...
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