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GarbanzoBeans

Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec

He thought that tracking everything single player choice and interaction would be cool, but realistically it comes down to whether the story cares...
kiwifarms net

Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec

Every dialogue choice is recorded on the save file, ergo, every dialogue choice is a new route. Since there are many, many dialogue choices (since...
Forklift Certified

Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec

> you see [opens MS paint] I just grabbed 2 fixed point in time on my story and made it traversable trough many many means [Yeeeea] Sooo for an...
Nothing Is Written

Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec

This still makes me laugh :story: It's closer to "tens of thousands of array states". He's disingenuous. Edit: shit sorry I'm pages behind.
The ATF Disliked That

Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec

Heartbound is at best, a high-school level project. Ironically I actually took a gamemaker course back in junior-high (2012). Back when my former...
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