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Nothing Is Written

Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec

Search the thread. TLDR: He uses global arrays for dialogue choices when he shouldn't. Any appending or removal of data in that array affects the...
reactionary

Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec

I haven't watched the full video, but there was a clip here where Mald was assigning a bunch of properties to variables and then using them. It's...
Disc

Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec

Imagine you have some sort of workshop, and you store everything in a big set of identical/near identical, rearrangable drawers. Each drawer...
Shekel Puff

Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec

Okay, so I can try to help you understand the whole "one global array for everything dialogue related" mess as best as I can. So imagine that you...
potato sack

Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec

lemme try when you load up an array like mald does, it gets stored in memory. you know how you have some gbs of ram, when you load the game, all...
Estate

Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec

You and I go to a picnic, no homo. I put my silverware and food in special boxes, that only I can access via fingerprints. You put everything in a...
Wstecz
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