- Dołączono
- 25 Cze 2013
- "PC Master Race" is the single most grating term people hold in the video gaming community as a mark of merit; you tossed a ton of money down on a rig that can render shit in a video game faster, totally amazing job bro. Not to mention how deceptive the claims can be when it comes to actually assembling a proper gaming PC when the planets aren't aligned insofar as hunting for parts, prove to me that you can build a system better than my consoles and hand held for anything less than about $800. A good friend proposed to me that the reason these people sperg out almost on cue about how super awesome it is to game on the computer is because people were touting in the recent past how PC Gaming as a medium wasn't going to last before it really took off. Even if this equates to any true believers making sure to rub it in the face of every 'peasant' as a form of compulsory and ideological vengeance, well founded or not, it doesn't do anything to justify the annoying shit people spew over the mere notion that somebody prefers a cleanly assembled machine they can plug in and play within the hour of purchase with assurance that it won't completely fail due to some extremely faulty little gizmo that you have to gut the entire product just to fix. At the end of the day, I want to play video games just like anyone else wants to, some folks should shut up and let folks play what they want to without creating some narcissistic status quo over it.
- The Souls series is largely sabotaged by its own reputation as a quote unquote "difficult game" pitted thoroughly against the notion that you can learn to blast through it with extreme ease simply by understanding what to do and how to do it. There is no incredible amount of individuality in all three titles as an advertised exercise in masochism that you couldn't find immediately in picking up any archaic title from the arcade and NES age, and there's absolutely NOTHING wrong with that method of application, except when the difficulty derives almost primarily from a mechanical standpoint. People are immediately conditioned to believe that this game is supposed to be stressful and frustrating, and they go in determined to live up to that experience; damned be the poor soul that dares to suggest the very possibility that this boss fight is poorly designed or that this area of the game is a bit too ridiculously tedious, or that a certain mechanic is doing nothing to add actual depth to the gameplay and is instead largely there to make it harder for you to use the elements of the game to your advantage. It wasn't so much a big issue between the first and second iterations, which kept themselves largely as a single player experience that was designed to be beatable by anyone who invested enough patience and daring-do to tackle the challenges ahead. 2 completely shit all over itself when the focus built itself almost entirely around its own advertisement as a 'hard game that you play with other people' and was determined to sacrifice any sense of charm in the struggle just to keep the game as stressful as possible; no matter how much deliberate shit they had to pull in hitboxes, enemy placement, and weapon/spell/etc balancing. Nothing of course to say of all the mishandling by the development team post-release that still hasn't fixed a broken Region Lock system or most of the original problems the game came out with; or the fact that this series has one of the absolute worst communities I have EVER seen in any video game ever; manifested by the climax of its IP life cycle as an insufferable crowd of raging autists and exploiters determined to turn the experience into an E-Sport. I don't have particularly high hopes for Bloodborne, for that matter.
- I don't actually hate Peter Molyneux, and had little problem with the Fable series. I guess maybe because I came into each of them fairly late, with the exception of 3; of which I spent some time frame following up through its pre-release information cycles, but I've known a handful of circles that tout the man as the second manifestation of John Romero for being patently incapable of keeping his mouth shut about the stuff in his games. While I will never deny the man had a problem with making promises he couldn't keep, I always felt his only real fault was in thinking a little too ambitiously and dooming himself to failure in the push towards it. Unless I missed him being deliberately deceptive, I saw him kind of wind down towards 3's release and didn't find it anything short of an average, if charming action RPG.
- Tim Schafer's spaghetti drop depresses me far more than it does anger me.
What do you mean by Tim Schafer's spaghetti drop? I'm curious.
I actually liked Skyward Sword. I understand why people don't like it for the relatively empty overworld and backtracking (though c'mon, OoT had just as many problems with a barren overworld and backtracking through zones and nobody ever complains about that). But I don't understand the sheer amount of hate it gets.
I don't think it's a bad game either. In fact I kinda like some of the ideas they brought to the table, shields that can break, a combat system that required some precision, ect.
I think the problem is though that the backtracking is more obvious than it was in previous games. There are only three major areas besides Skyloft, each split into two halves. The first two times you visit them I'm fine with as you go to a different part of the area and do a new temple each time.
The third go around where you needed the parts of that dragon song however, definitely felt like padding however. Between a swimming mini game and a forced stealth section, they all just felt unnecessary to me.
Oh, and there was also the parts where you had to stop Demise from reaching the temple three times as well. First two times was fine, but again, doing it a third time felt like padding the game out.
So yeah, while I do like some aspects of the game, it's not without it's flaws.
I think the problem is though that the backtracking is more obvious than it was in previous games. There are only three major areas besides Skyloft, each split into two halves. The first two times you visit them I'm fine with as you go to a different part of the area and do a new temple each time.
The third go around where you needed the parts of that dragon song however, definitely felt like padding however. Between a swimming mini game and a forced stealth section, they all just felt unnecessary to me.
Oh, and there was also the parts where you had to stop Demise from reaching the temple three times as well. First two times was fine, but again, doing it a third time felt like padding the game out.
So yeah, while I do like some aspects of the game, it's not without it's flaws.