Hey guys, I'll keep this brief. I announced an update to go up on this day way in advance because it was going to be a major undertaking, and for a couple months, I was making excellent progress toward it. Unfortunately, as of just over a week ago, I've been hit with a major personal crisis that I have very little support in weathering right now, which has forced me to devote all my time and energy to keeping my life in order and my reawakened PTSD response under control. I'm not trying to make excuses mentioning this, it's just the way things are right now. I did my absolute best, but there isn't anything I can do about it in regards to the Kickstarter. I kept working on the update for as long as I could, but I'm just not able to get there right now. I'm in a really difficult place that I'm afraid I can't discuss publicly.
The best I can do is be transparent about what is in this update, for when it is finally ready, which I am not yet setting a date to, for reasons that I hope are clear given my situation:
- Full breakdown of what went wrong for this Kickstarter and the lessons I've learned from the expectations I could not fulfill. The game will still be completed, but I wanted to make a full acknowledgement of how and why things went wrong.
- The first 40% of the finished Lovely Little Thieves, free to play for everyone.
- A second short visual novel (2-3 hours) to be completed as a free gift to backers at the $50 level and above. Its story is not directly connected to Lovely Little Thieves, but the genre/tone is similar.
These will all be present in the update as soon as I am out of the woods with this personal crisis and have my anxiety under control. Thank you as always for your patience and support.