- Dołączono
- 19 Sty 2025
Youtube recently pushed this guy onto my homepage, his channel was called tavelgoose or something similar, only two videos both about halo, generic video essay if being honest; I remember somewhat agreeing with what he said in both videos, but I couldn't help but laugh at how he overanalyzed certain minor aspects of ce, things like jumping being floaty, strafing sideways, its momentum and acceleration, and how the slow melee animation for the halo magnum were some kind of genious masterful important and meticulously planned mechanics or some crap like that, I don't doubt that there were people at Bungie who cared about this shit, but I don't think these detail were really anyone's priority while the game was in development.Something's been bugging me for a while so here it goes: Vidya "Analysis" is fucking gay. For almost two decades by this point Halospergs have been taking note of every single little thing from the games. The ammo count, the velocity of the player how certain elements had certain sandboxy characteristics. The same happened with the Soulsborne fags. They go into extensive detail of every little hair follicle on every single character's ass and end up with nothing in return but with a messy wiki article in video form. When good videogames are good because there's this esoteric quality to them than makes them worthwhile. That's why gaming today is fucking gay, the retards that grew up with this shit ass videos are now old enough to be in the industry. That's also why most indie games are just as shallow as the next AAA sponsored by doritos thing.
There were other subjective statements about Halo 2 and Bungie's design philosophy i'm not entirely sure about:
like halo being lightmood and parodic in its tone as a whole, halo art style being minimalistic at its core (It is, but there are exceptions) when he claimed the arbiter being a character with a more defined personality and opposing interests to mc was against halo's plot formula (he even argued it was a good thing said character never fights humans in-game nor there were any mention on his previous actions on humanity to avoid outraging the player blah, blah...).
Halo fans are sometimes quite autistic about "Bungie's laws and vision" but bungie itself often ignored those (golden triangle, silent self insert main character, slow enemy projectiles, predictable and easily readable enemies...) and they often subverted them with no explanatiin whatsoever (dual wuelding, halo 3 odst characters speaking in game, post halo 2 sandbox, halo ce combat forms faking their deaths...).
Halo fans are sometimes quite autistic about "Bungie's laws and vision" but bungie itself often ignored those (golden triangle, silent self insert main character, slow enemy projectiles, predictable and easily readable enemies...) and they often subverted them with no explanatiin whatsoever (dual wuelding, halo 3 odst characters speaking in game, post halo 2 sandbox, halo ce combat forms faking their deaths...).