Culture ‘This is impossible!’ Can kids master the video games their parents loved? - Our video games writers get their children to play the games they loved as kids – and get to grips with the ones they adore now. Will they be bored, baffled –or hooked?


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In the fast lane … Mario Kart 8 Deluxe.

‘I’m envious of them for growing up with games this gorgeous’

Keza MacDonald plays Pokémon Shield

For years, I hoped that my children might develop a love of video games – not just any games, obviously, but specifically the ones I like. Naturally my oldest son only wanted to play ad-infested garbage on his iPad and/or Fifa, and my youngest showed no interest at all. What changed this was Pokémon. Last Christmas I got Let’s Go, Pikachu! out of the cupboard, reasoning that my wee guy might be able to use the simple Pokéball controller that came with it, and Pokémon is now an obsession for both of them. I was delighted. But then we finished Let’s Go, Pikachu!, which was a remake of the Pokémon games of my youth, and they started asking for one of the new ones. I haven’t played Pokémon seriously since about 2003, so I’m a little trepidatious.

They’ve now independently played through Pokémon Shield, which is vaguely set in Britain, if Britain were comprised entirely of castles, villages and London. I have no idea who any of these Pokémon are. One of them is literally a sentient globule of milk with a face. “That’s Milcery, mama,” explains my four-year-old patiently. Evidently he has acquired encyclopaedic knowledge of the thousand Pokémon that have been invented since I was a child. I miss my brief period of omniscience, when I knew more than them about virtual monster pets.

The longer I play with them, though, the more amazed I am by how beautiful and welcoming Pokémon is now. It’s like a living cartoon. The characters and monsters look amazing. Pokémon is still about catching and battling monsters, that much hasn’t changed, but there’s a whole world around it now. I have to admit I’m quite envious of them for growing up with games this gorgeous – but I still maintain that the original 151 Pokémon are the best.

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It’s a whole new world … Pokémon Shield.

Kirk (7) and Killian (4) play Pokémon Red/Blue

It seemed only fitting that I show my kids what Pokémon looked like when I first played it at 11, on a Game Boy Pocket with about four colours. I was expecting them to be appalled. The character and monster sprites are so tiny and blocky! The music is so bleepy! It’s all so deeply primitive. But to my surprise, they weren’t fazed. My kids know Pokémon, and this is Pokémon. On the title screen, as pixellated pocket monsters fly past, they shout out all their names. Nidoran! Clefairy! PIKACHU – in the original chubby iteration! I’m surprised they can recognise any of them.

“Ooh Mama, make sure you pick Charmander,” said my eldest, when we marched into Professor Oak’s lab to choose our starter Pokémon (I taught him well). “Nooo, Squirtle,” protests the younger. When we reach our first battle, they both start enthusiastically singing along to the 8-bit battle theme and cheering me on. I show them the old Pokédex, the cumbersome PC system that you used to have to use to switch monsters in and out of your team, and they are unfussed: “can we do a gym battle?”

I suppose this goes to show that imagination is a crucial component of any video game. When you’re a child it doesn’t matter how it looks, it’s about how it feels. Millions of kids like me played Pokémon in black and white on two-inch screens. Perhaps I shouldn’t be surprised that nearly 25 years later, it still holds its appeal. Pokémon today might look different – easier to play and more flashily presented – but it’s not all that different underneath.

“The colours are different but the strategy is the same,” says Kirk, when I press him for his thoughts. “I just like Pokémon,” offers the four-year-old. And you’d still play it if it looked like that? “Yes. Also, I’m thirsty.”

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Game on … Rich Pelley with Arlo and Ida.

‘Unless you were born in the 90s, this game is impossible!’

Rich Pelley plays Mario Kart on the Switch

For this experiment, I’ve borrowed my friends’ kids who I regularly sit for by basically letting them do whatever they want then bribing them with ice cream. It’s half term and the Switch has already hit its parental time limit, so we have to solicit Dad who is working from home in the loft, rationing out the Nintendo and probably stroking a white cat like Blofeld. I’ve seen Mario Kart before, usually at some boring adult lunch do where the kids are clearly having all the fun, but I’ll be blowed if I could get a go in edgeways. I spend the first 30 seconds going backwards because Nintendo have swapped A for accelerate with A for rear view since the SNES (Super Nintendo Entertainment System). Arlo delights in coming in first and does a little dance as I slope in a pathetic eighth.

Arlo, 9, and Ida, 7, play Mario Kart on the SNES

“This looks ancient,” moans Ida. “It’s so clunky and hard to control,” adds Arlo, as I whizz straight into first place. “This game is so stressful. The map is so slippy. The NPCs are going to lap me!” moans Arlo. I’ve no idea what an NPC is. “I’m voting Arlo. You can do it!” says Ida, encouraging her brother. “Unless you were like born in the 90s, this game is impossible,” concludes Arlo as I pull off my party trick of racing around Rainbow Road at full speed on 150cc without falling of the edge. In the old days, this would have had the girls falling at my feet. Thirty years later, and I don’t even get a wink from Mum. Meh. I miss the 90s.

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Your character stinks at racing … Pocket Card Jockey: Ride On.

‘My daughter has inherited my lust for charming yet dark Japanese humour’

Lauren Kaye, 35, plays Pocket Card Jockey: Ride On!

Five minutes into this game, the main character is kicked off an angry horse, trampled on and left for dead. This then kickstarts a weirdly serious adventure where you’re tasked by an angel to become the best dang jockey ever. If you don’t: immediate death. I am so happy that my daughter has inherited my lust for charming, yet somewhat dark, Japanese humour.

Unfortunately for you, your character stinks at racing. So the angel ensures that all you have to do to win the races is … play solitaire, really well. It’s an interesting type of solitaire, though, forcing some intense decisions, all while your poor horse is trying its hardest to keep pace in the derby. This isn’t a game I would choose for myself, because the rules seem to bounce out of my head as quickly as they are introduced. But I am glad Ali has found a game that can challenge her and hopefully one day fulfil her destiny of being smarter than me.

Ali, 8, plays Final Fantasy X

Final Fantasy is a sacred text for our family. It’s the reason I got into working in video games and it’s the glue that cemented my friendship with my future husband. The moment we introduced Final Fantasy to our children felt strangely precious, so I really we wanted to make sure we got it right the first time. I started replaying Final Fantasy X on my Steam Deck recently and I could feel Ali’s stare over my shoulder. After finishing up a random battle, Ali broke the silence and asked the question I’d waited eight years for her to ask: “Mum, can I try?”

Final Fantasy X might seem a bit imposing, but Ali has some experience with turn-based combat from Pokémon, so I took her to an easier area so she could fight some weak enemies. “This is so fun!”, she says. But to seal the deal, Ali has to become invested in the story; that’s what Final Fantasy is about. So we started again from the beginning. And unfortunately, she quickly lost interest when it wasn’t obvious how to progress.

For Ali’s generation, visual and audio cues are constantly showing you where to go and who to speak to in games, so that players don’t get bored. But when I was a kid, trying things out and seeing what happened was part of the fun; I can remember spending an hour running along all of the rooftops in the first area of Kingdom Hearts with no idea what I was supposed to be doing, accomplishing absolutely nothing. Still, my daughter’s first experience with Final Fantasy wasn’t a total bust. I still catch her peeking over my shoulder when I play.

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Oli Welsh with his children, Arthur and Ivy.

‘It’s pleasing that blasting aliens to bits is still something kids want to do, isn’t it?’

Oli Welsh plays Ratchet & Clank: Rift Apart and Pok Pok

Seven-year-old Arthur has experienced a gamer’s awakening in the last few months. It started with the latest Zelda, but was turbocharged by Spider-Man 2. Now that he’s finished that three times, as well as the two previous Spider-Man games, we gently pushed him in the direction of the latest Ratchet & Clank, an all-ages romp by the same studio, Insomniac Games. I jumped into his game and blasted away at some robot space pirates for a bit. The experience was at once incredibly futuristic and quite nostalgic. The furry textures, detailed scenes and dazzling effects are not far off movie-quality, but the upbeat vibe and cheerfully bloodless violence reminded me of the games of my youth, if not my childhood – stuff like Jet Force Gemini on the Nintendo 64. It’s pleasing, in an almost quaint way, that blasting aliens to bits is still something kids want to do, isn’t it? Arthur has selected the “easy” option where you can’t die in combat and I am forced to admit, after 40 painful years, that maybe games are more fun this way.

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Pure play … Pok Pok app: House Babies-Pets.

Ivy, who is four, showed me her favourite iPad game, a wonderful subscription app called Pok Pok, which is great because it makes me look like a very tasteful and responsible curator of her screen time (Let’s not talk about YouTube Kids). But the thing about Pok Pok is that it’s enormous fun, as well as being Montessori-inspired and elegantly graphic-designed to within an inch of its life. There are tons of creative activities. I noodled around with a hilarious dress-up game, and made a portly hipster with handlebar moustache, suspenders, and pink bell-bottoms. I lost a blissful 10 minutes to a sort of free-form city-builder where you lay out intricately detailed little tiles of roads, buildings and rivers to your heart’s content. There’s a functional music sequencer, and an endlessly amusing thing where you twiddle knobs and press buttons to make weird sounds. I wonder at what point you start thinking you need challenges and goals to make digital toys like this fun? For Ivy, that hasn’t happened yet, and I envy her. This is pure play.

Arthur, 7, and Ivy, 4, play Frank the Flea

“It’s really fun,” says Arthur of Frank the Flea, a ZX Spectrum game that my older brother Richard wrote, in Basic, for my 12th birthday. It’s about a flea navigating his way past various beautifully drawn household objects without bumping into them too much. Richard got it reviewed in Crash!, one of the big Spectrum magazines at the time, and sold a few copies off the back of that. Before we loaded this up I tried to get the kids interested in one of my childhood favourites, Alien 8, but we found it almost unplayable. Frank the Flea, on the other hand, is incredibly simple and it grabbed them straight away.

“I liked all the things on the desk, like the lamp and the telephone, and I also liked the character,” says Arthur. “I especially liked the jump, because sometimes it was just a small jump, and the rest of the time it was like a really big jump.”

He was amazed to find out that the game was actually made by his uncle when he was about 15. “That’s really surprising! I think it was even better than Alien 8, the game that I played which was made by a professional game-maker. I only died, like, four times, but in Alien 8 I died like 10 times or something.”

Old games, Arthur concluded, are harder than the latest ones. “But I did like it in Alien 8 where, if you lose your lives, you have to be reprogrammed by being punched by a boxing glove.”

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Dominik Diamond with daughter Honor Belle Diamond.

‘I feel sad that a game about drugs, suicidal thoughts and leaked sex videos resonated with my teen’

Dominik Diamond plays Life Is Strange

My first feeling is one of intense sadness. This game takes place in a grim high school setting, one awash with depression, anxiety, suicidal thoughts, drugs, gun violence, miserable music, date rape drugs and leaked sex videos on social networking. I feel sad that this game resonated with my teen. Maybe teenage life is that depressing now. I hope not. My high school was spent joyously playing rugby, Nintendo Game & Watch, falling in love with Othello and listening to the Jam.

At one point the controller runs out of batteries and I have to search Honor’s room for the one of the billions she’s “borrowed”. I feel like I am in one of the scenes from the game and will find a box containing horrible things I don’t know about her.

The game mechanic is clever: you walk around a level and see “things”, then something happens and you have to rewind time to use the “things” to enable or stop something happening. It’s Lemmings with multiple Chekhov’s guns. But sometimes it’s just tedious: walking around a junkyard finding bottles with the most ironic use of “fast walk” ever. The last level is beyond irritating on a gameplay and plot level, with the kind of timey-wimey dream sequence shenanigans that multiple genre TV shows have killed for me.

When it sticks to telling a story it’s great. This is a tale of depth about love and loss and the sad secrets teenagers keep: the ending is profoundly emotionaland a plot twist halfway uses a track from the peerless Mogwai that is the best mix of music and game I have witnessed. But thank God I went to high school in the 80s and not now.

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A tale of depth about love and loss … Life Is Strange: Before the Storm.

Honor Belle Diamond, 19, plays Manic Miner

I present my father with one of the most emotional, chilling stories about teenage discovery and the effects of our choices and actions and he gives me … Manic Miner. Thanks! A glitchy thing featuring a guy with a debilitating job. And possibly mental illness although he assures me it’s not that kind of manic.

My dad comes from a generation in which arcades were the best thing since sliced bread. A place where a bunch of pre-pubescent boys and lonely grown men melted at mechanical boxes with less than three controls. How fun.

I was swiftly able to learn the gameplay as around 300 other retro games have the same set up and ideas. To beat the levels, I had to collect special items while jumping on platforms and avoiding obstacles before my oxygen ran out. Once I’ve collected said objects I get sucked into a mysterious and questionable void and transferred to a new level. Seems like a piece of cake, right? Wrong! I quickly learned that this game requires strategic placement methods I normally reserve for applying mascara. After my first couple of goes I found myself getting more and more frustrated because the stiff movement and controls makes it hard for the character to move stealthily. You must plan your jumps precisely or else you die instantly. When I play games, I prefer to have lots of “wiggle room” to leave space for mistakes, and this game simply does not provide that. My Dad would probably say something like “well my generation didn’t get second chances in life”.




Absolute pleb taste, not a single one of them had them play Douk3D or Doom.


Or even GOAT vidya like Super Metroid on SNES.
 
Ostatnio edytowane:
I really thought about this because my kids are nearing the time they could play Vidya and I dont want then playing slop.

There's 3 major things

One is that you couldn't just click your games in a matter of second. Attention span deficiency is a real fucking thing, and you can barely shield your kids from shit that makes them this way

Second is - compare the controllers of the NES to a modern one. It had how many buttons? You give a modern controller to a 6-7 yr old and they can barely hold the thing much less discern which button is what. This is the fault of all the gaming companies - they keep going after the now almost 40yr old generation that gree up on the NES and SNES and ignoring or only tacitly aknowledging that there's a new generation that *could* be playing Nintendo.

Make a simpler controller for kids ffs

Third - when presenting retro systems you have recreate the conditions under which you played. SD consoles look like shit on modern displays. Either get a CRT, something like a retrotink or emulate with CRT shaders. Old games look gorgeous but only under the right conditions

My older daughter is in love with Vivi from FF9 and we're playing through it together, though I have to read it to her. I plan to raise my kids on the good games so that they'll be able to reject the slop. But it's not easy and I don't expect most people to go to the same lengths I do to make it happen. But if your wondering why kids nowadays play slop like Fortnite or the mobile train running game - it's mostly the fault of the game companies
 
Nintendo? SUPER Nintendo? Your kids will grow up soft.

My kids are only allowed to play games on DOS. If you can't use a CLI to access the game or if it needs more than 256 colors you're SOL. So far they like MECC and Sierra best, plus some of the early Maxis titles like SimAnt/SimEarth.
My dad only played strategy games so my first video game was Panzer General II on Windows 95, it only damaged me sligthly
 
I would burn all the graphic fidelity of the last two decades if we get even 10% of the quality as back then.
Does anyone really say "oh, I could never go back to 21-year-old Mario Kart Double Dash because it's unplayably ugly"?

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Maybe it's just being an oldfag, but I think plenty of 20-year-old games that had solid art direction still look perfectly fine today. The days of the massive technological gulf between, for example, the NES in 1987 and Playstation 3 in 2007 are long behind us.
 
I don't know about you but one of the first games I would get my kids to play is Deus Ex.

(not as a first one, you have to grow into it. It's the perfect game for a teenager, imho)
 
Just imagine have they gone further back with a Atari 2600, Intellivision or even Colecovision. :story:

Yes, I have a system that is of a similar age to those, a Vectrex. That thing is a workhorse, "planned obsolescence" was clearly not a factor in its construction. Since it's entirely self-contained, there's no need for various adapters or keeping around an old TV.

Make gaming monochrome with colorful transparent overlays again.
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Second is - compare the controllers of the NES to a modern one. It had how many buttons? You give a modern controller to a 6-7 yr old and they can barely hold the thing much less discern which button is what. This is the fault of all the gaming companies - they keep going after the now almost 40yr old generation that gree up on the NES and SNES and ignoring or only tacitly aknowledging that there's a new generation that *could* be playing Nintendo.
about twenty years back we had a relative over with her young kids, at first we stuck them on Metal Slug X on the ps1 and they couldn't figure out the seventy buttons and why they couldn't shoot the guys in the background, but SMB1 on the NES they handled fine and loved
 
I have a nephew who is the the quintessential epic Fortnite gamer in his early teens. As far as I’m aware, he’s damned good at the game and is very arrogant about his gaming prowess. I’m not enough of a sperg to own a Japanese copy of Super Mario Bros. 2, but I do have Super Mario All-Stars on SNES - and ROMs because fuck that little tit, he’s not playing on my SNES.

Hearing him talk about how “easy” all older games were made it all the more satisfying to watch him struggle in SMB2, calling every death stupid and gay. It was wonderful to see him rage out of the emulator and go back to Fortnite.

https://youtube.com/watch?v=ooth8swwTdE
I did not realize until watching this video that the way I say "Ho-ly shit" comes from this fucking game. Duke lives in my subconscious.
Same, except for Doom. I still remember every Doom and Duke3D cheat code by heart. Now, you can pay like 5 bucks for some respawns.

This generation will never know how good we had it, Kiwi bros.
 
The article itself is nice enough but most of the best video games are timeless. Tetris and Pac-Man are as good today as they were the day they came out.
The really interesting experiment would be putting today's kids in front of an open-ended game like those (endless levels, or so many escalating levels people rarely finish) and see if they develop high level skills. Games like Galaga, Donkey Kong, Asteroids, Sinistar, Space Invaders, Centipede, etc. A lot of these also got late 90s/early-00's reboots that were decent too, properly focusing on gameplay while adding then-new 3D graphics.

I wonder if the kids who get addicted to today's slop could still get addicted to the skill perfection loops that captured a lot of us when we had fewer options to switch to.
 
I really thought about this because my kids are nearing the time they could play Vidya and I dont want then playing slop.

There's 3 major things

One is that you couldn't just click your games in a matter of second. Attention span deficiency is a real fucking thing, and you can barely shield your kids from shit that makes them this way

Second is - compare the controllers of the NES to a modern one. It had how many buttons? You give a modern controller to a 6-7 yr old and they can barely hold the thing much less discern which button is what. This is the fault of all the gaming companies - they keep going after the now almost 40yr old generation that gree up on the NES and SNES and ignoring or only tacitly aknowledging that there's a new generation that *could* be playing Nintendo.

Make a simpler controller for kids ffs

Third - when presenting retro systems you have recreate the conditions under which you played. SD consoles look like shit on modern displays. Either get a CRT, something like a retrotink or emulate with CRT shaders. Old games look gorgeous but only under the right conditions

My older daughter is in love with Vivi from FF9 and we're playing through it together, though I have to read it to her. I plan to raise my kids on the good games so that they'll be able to reject the slop. But it's not easy and I don't expect most people to go to the same lengths I do to make it happen. But if your wondering why kids nowadays play slop like Fortnite or the mobile train running game - it's mostly the fault of the game companies
Show them point-and-click adventure games, like Toonstruck, or the Monkey Island games.


Hell, I'd even go as far as to play Myst or Riven together, that'd be pretty fun.
 
Show them point-and-click adventure games, like Toonstruck, or the Monkey Island games.

https://youtube.com/watch?v=IqqF4UXB-Iw
Hell, I'd even go as far as to play Myst or Riven together, that'd be pretty fun.
There will come a time for that, they don't read yet or have the mental capacity for that kind of logic reasoning. But you made me wonder how I'll introduce a mouse. Maybe I'll whip out my old ball Amiga tank mouse for that
 
My kids will play real games, like Shadow the Hedgehog, Final Fantasy 3, and the original MegaMan. If they don't break the controller/TV/PC out of frustration, then it's not a real video game.
 
Nintendo? SUPER Nintendo? Your kids will grow up soft.

My kids are only allowed to play games on DOS. If you can't use a CLI to access the game or if it needs more than 256 colors you're SOL. So far they like MECC and Sierra best, plus some of the early Maxis titles like SimAnt/SimEarth.
I.....uhhhh.... actually kind of did this as well. I downloaded a bunch of DOS/Win95 edutainment games (before everything got pozzed) and had my oldest play Donald Duck Playground and Treasure Mountain! (I read the clues for him). When he gets a little older I'll make the more "violent" games locked behind figuring how to use a DOS prompt /Win95 File system.
 
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