ideas = {
	country = {
		eeu_military_spirit_0 = {
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				air_superiority_bonus_in_combat = -0.1
				army_attack_factor = -0.1
				army_defence_factor = -0.1
				army_speed_factor = -0.1
			}
		}
		eeu_military_spirit_1 = {
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				planning_speed = 0.1
			}
		}
		eeu_military_spirit_2 = {
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				planning_speed = 0.1
				air_superiority_bonus_in_combat = 0.05
				army_attack_factor = 0.05
				army_defence_factor = 0.05
				experience_gain_army_factor = 0.1
				experience_gain_navy_factor = 0.1
				experience_gain_air_factor = 0.1
			}
		}
		eeu_military_spirit_3 = {
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				planning_speed = 0.1
				air_superiority_bonus_in_combat = 0.1
				army_attack_factor = 0.1
				army_defence_factor = 0.1
				army_speed_factor = 0.1
				experience_gain_army_factor = 0.33
				experience_gain_navy_factor = 0.33
				experience_gain_air_factor = 0.33
			}
		}

		eeu_blue_helmet_spirit = {
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				planning_speed = 0.3
				send_volunteer_divisions_required = -0.99
				send_volunteers_tension = -1
				send_volunteer_size = 10
				send_volunteer_factor = 0.1
				lend_lease_tension = -1
				guarantee_tension = -1
				guarantee_cost = 0
				civil_war_involvement_tension = -1
				air_volunteer_cap = 1000
			}
			rule = {
				can_send_volunteers = yes
			}
		}
	}
}